Steenamaroo updated BotSpawn with a new update entry:
1.5.9
BotSpawn
Moved
Total Downloads: 11,688 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
-
-
First of all, thanks for this plugin!
Please, could you add spawn for "codelockedhackablecrate"? As for the "supply_drop".
I added a new line
Code:if (! (entity.name.Contains ("codelockedhackablecrate"))))
Code:spawn supply_drop
Code:spawn codelockedhackablecrate
-
-
Nice work!
-
Makes life a little easier, huh?
-
I made the update and the BOTS still do not move. Is this normal?
-
still? They should move, regardless of version.
Try without a kit, to troubleshoot, and also make sure they are on normal terrain. I.E. Not a boat/building etc. -
~
Last edited by a moderator: May 9, 2018 -
I have my bots set to 100 health, but players are telling me the math doesn't add up based on shot damage. Is there a chance this number is off somehow?
-
I think it's actually 150 for scientists and 100 for murderer (or vice versa).
The 100 that you type in is effectively percent-of-default which, until recently was 100 for all.
I'll make it accurate in the next version. -
I am trying to spawn bots inside a building to make an obstacle course, but they keep beam popping outside, even with no roof. is there a way to avoid that? Could it be my config?
Code:"oa1": { "Activate": false, "Murderer": false, "Bots": 1, "BotHealth": 100, "Radius": 0, "Kit": ["bots1"], "BotName": "Fred", "Bot_Accuracy": 4, "Bot_Damage": 0.4, "Respawn_Timer": 60, "Disable_Radio": false, "LocationX": 717.401855, "LocationY": 0.991612136, "LocationZ": -1282.54944, "Roam_Range": 10, "Peace_Keeper": false, "Weapon_Drop": false, "Keep_Default_Loadout": true, "Wipe_Belt": true, "Wipe_Clothing": true, "Allow_Rust_Loot": true, "Suicide_Timer": 300 }
-
Nah, that's just how it is; Sorry.
Rust forces the bots to suitable terrain, for navigation etc, or destroys them. -
No worries, outdoor obstacle course it is.
-
HI again , My map is showing ONE compound which is called "outpost" , Is this the same on all maps ? if it is we have two too many compounds in config ?
-
The map seed I was on, at the time, had two compounds.
I put three in the config for good measure.
No idea how many it's possible to have. -
Have to adjust numbers when get new map to avoid overcrowding, cant shoot them anyway unless suicide is on the menu,
-
You lost me. What's the problem?
-
As i noted before you cannot have any weapon in your hands when you go into compound or hit any loot container or you will be obliterated by auto turrets , in fact if you are a fair distance away and shoot anything they will attack you,
-
Oh, I see.
Yeah, if it doesn't make sense for you just turn bots off in that area.
Others might be disabling the turrets and/or using the area for other purposes.