BotSpawn

Moved

Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. I just tested. Once shot at, these bots are shooting long distances and hitting. I'm talking pistols, smgs - hitting me really well at 50+ meters. A few times I was hit soundly 4-5 times in a row. One time I was killed by a bot from over 50m away. They had an SMG with iron sights, I had a Thompson with iron sights. I landed maybe one shot.

    I have mine set to 40% accuracy and for me, this seems too accurate for the range. Do you believe at 40% a player or bot be able to land 4-5 shots in a row at 50m? And these are scoped weapons. Just iron sights.
     
  2. I loaded the plugin but no bots have spawned. Also how do I change their settings?
     
  3. Fair enough - Making their response more realistic is definitely a step forward, in my opinion, but, right now, accuracy is one fixed number.
    If they're ten feet away or 300 meters away, it's the same accuracy.

    In future versions I'll make accuracy diminish with range, although FP may get there first. ;)
    If it's not too tricky I'll have different scales for different weapon types.

    Thanks for the feedback.
     
  4. Very few spawned for me and murderer doesn't seem to work since what I thought was a client side update.
     
  5. Guys, there are way too many options to go through for everyone.
    The overview and FAQ are pretty detailed.

    If you have issues after reading that, come on back please.
     
  6. Thank you
     
    Last edited by a moderator: Jan 16, 2018
  7. Hi guys. I've searched on forum, but cant find anything about it. Can bots use Bow with arrows, as weapon?)
     
  8. hey i like ur plugin but on my server the bots dont spawn and the comad botspawn.allowed dont worke
     
  9. Hi,
    Give the overview and FAQ a read, in full, then see how you get on. :)
     
  10. Code:
    Q: What weapons can my bots use?
    A: I recommend sticking to basic bullet-weapons, hand tools and melee weapons.
    Some weapons may work better than others.Some weapon skins have been known to cause issues and errors.
    Please try plain weapons if you're having problems.
    Thats means they can't use bows? Or they can, but bugs will occur?
     
  11. Honestly, I'm not sure.

    Towards the start I got a tonne of X weapon doesn't do Y queries, so that's the one size fits all disclaimer ^. ;)
     
  12. Ive had to remove the plugin, reems of code spitting out in console after server update

    Code:
    assets/prefabs/npc/scientist/scientist.prefab: Unable to load AI, no AI with the specified ID exists.
    Unable to load the AI: Npc.Human.Scientist. Additional details: The requested value 'ExplosiveInRange' was not found.
      at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in :0
      at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in :0
      at Apex.Serialization.Converters.EnumConverter.FromString (System.String value, System.Type targetType) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.TryUnstage (Apex.Serialization.StageItem item, System.Type targetType, System.Object& value) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.ReflectIn (Apex.Serialization.StageElement element) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0
      at Apex.Serialization.Stagers.ListStager.UnstageValue (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.TryUnstage (Apex.Serialization.StageItem item, System.Type targetType, System.Object& value) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.ReflectIn (Apex.Serialization.StageElement element) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0
      at Apex.Serialization.Stagers.ListStager.UnstageValue (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.TryUnstage (Apex.Serialization.StageItem item, System.Type targetType, System.Object& value) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.ReflectIn (Apex.Serialization.StageElement element) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0
      at Apex.Serialization.Stagers.ListStager.UnstageValue (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.TryUnstage (Apex.Serialization.StageItem item, System.Type targetType, System.Object& value) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.ReflectIn (Apex.Serialization.StageElement element) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.Unstage[UtilityAI] (Apex.Serialization.StageItem item, ICollection`1 requiresInit) [0x00000] in :0
      at Apex.Serialization.SerializationMaster.Deserialize[UtilityAI] (System.String data, ICollection`1 requiresInit) [0x00000] in :0
      at Apex.AI.AIManager.ReadAndInit (Apex.AI.AIData data) [0x00000] in :0 
     
  13. Same thing on my server
     
  14. ok this might help

    Code:
    Error while compiling: BotSpawn.cs(228,28): error CS0012: The type `Apex.LoadBalancing.ILoadBalanced' is defined in an assembly that is not referenced. Consider adding a reference to assembly `ApexShared, Version=1.1.1.0, Culture=neutral, PublicKeyToken=null'
     
  15. Wulf

    Wulf Community Admin

    See Release build changelog
     
  16. SO you just comment out or do you add this // Reference: ApexShared
    Is that right?

    Wulf thx for all the time and effort you put into Oxide never had the chance to thank you till now
     
  17. Wulf

    Wulf Community Admin

    Add that bold portion including the // to the top of the plugin or update Oxide.
     
  18. Just check, newer version I had 2.0.3815 thx again
     
  19. doesnt look like they are ignoring the animals anymore ?

    (09:59:42) | [Death Notes] Store Security killed a Boar with a Assault rifle from 16.82m.

    (09:59:57) | [Death Notes] Military Police killed a Zombie with a Assault rifle from 17.64m.

    (09:59:57) | [12668046/8503139] was killed by Military Police[12652408/2479781]

    (09:59:57) | [Death Notes] Military Police killed a Zombie with a Assault rifle from 15.17m.

    (09:59:57) | [12668058/742436] was killed by Military Police[12653728/358898]

    (09:59:58) | [Death Notes] Warehouse Security killed a Zombie with a Assault rifle from 16.01m.

    (10:00:06) | [Death Notes] Store Security killed a Wolf with a Assault rifle from 31.09m.

    (10:00:16) | [Death Notes] Railway Patrol killed a Zombie with a Assault rifle from 15.67m.

    i suppose it stops them getting bored :)
     
  20. peacekeeper mode isn't working anymore as well. bots will shoot at you as long as you are in range. just giving you a heads up, and thank you!