Thank you for your prompt response,
the spawn bots at the launch site, it aims nothing by me in games, it is in safe mode with bradley.
Plugins :
01 "BotSpawn" (1.4.3) by Steenamaroo (0.33s) - BotSpawn.cs
02 "Kits" (3.2.9) by Reneb (0.10s) - Kits.cs
03 "Skins" (1.2.9) by MalkoR (0.10s) - Skins.cs
[DOUBLEPOST=1515679109][/DOUBLEPOST]I noticed that the problem occurs when the bot is detecting it
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Thank you for the info ^^
Would your bot weapons have any skins?
Please try changing the kit to contain plain weapons to see if it rules out the issue.
[DOUBLEPOST=1515680681][/DOUBLEPOST]
This is a result of having to restore the original kit to the corpse on-death, because Rust wipes the corpse.
In the longer term, I'll be seeing if there's a better way to do this. -
So you're right, it's the skins that pose problem, I've removed the skin and solved problem.
How much we can not put skin? -
That's great; Thank you very much for checking this!
I'm not sure if it's something I can fix or if it's deeper than that, but I'll have a look.
I suspect it might be like weapon choice, where certain things (flamethrowers etc) just don't work. -
I applied to the bot a kit with a SMG pistol with a skin only!
I have no flamethrower or other! -
That was just an example.
I'm saying if the bots won't work properly with certain skins, I'm not sure I can do anything about it. -
Sometimes when you kill bots there is a "Disconnected: RPC Error in OnProjectileAttack"
Any fix for this? It does not happen often.
"RPC Error in PlayerAttack" seems to be another oneLast edited by a moderator: Jan 11, 2018 -
Try renaming or removing LootConfig.cs + restart the server.
It seems there's a known issue right now. -
Is there anyway to stop the bots from spawning inside rocks ?
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Not right now, no.
I'll put it on the to-do list. -
Hello. Please tell me can I use this plugin to set default populations? For example, health and damage. It is very necessary. Thank you for the great plugin.
[DOUBLEPOST=1515713491][/DOUBLEPOST]That is, to configure the bots by default with this plugin -
Hi,
No. BotSpawn only alters the bots that it spawns. -
BotSpawn v1.4.3: Failed to load config file (is the config file corrupt?) (Unexpected character encountered while parsing value: b. Path 'Zones.Airfield.Kit', line 44, position 14.)
Failed to initialize plugin 'BotSpawn v1.4.3' (JsonReaderException: Unexpected character encountered while parsing value: b. Path 'Zones.Airfield.Kit', line 44, position 15.)
at Newtonsoft.Json.JsonTextReader.ReadStringValue (ReadType readType) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.JsonTextReader.ReadAsString () [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, Boolean hasConverter) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in <filename unknown>:0 help? -
Code:"Airfield": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 9, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": ["npc_zombie1","npc_zombie2"], "Murderer": true, "Radius": 120, "Respawn_Timer": 240, "Roam_Range": 100, "Weapon_Drop": false },
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so put my airfield kit as that?
[DOUBLEPOST=1515716034][/DOUBLEPOST]or all my kits -
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true, thanks and one more thing do i have to set the bots spawn loc. in game bc they arent spawning?
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The error tells you the line and position.
Knowing that it should be easy to spot the error - Missing , " { [ } ]....whatever.
No bots will spawn until this error is fixed. -
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Thanks Dev
Ill remove Lootconfig.cs