My bot.count shows 178 BUT I should have 214. Is there something in my server cfg I need to add?
BotSpawn
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Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Oh, for sure. Once a bot is dead he ceases to exist.
The respawn is a brand new bot.
Suicide timer is for bots which are not population controlled. That's airdrop and toplayer bots.
[DOUBLEPOST=1515505961][/DOUBLEPOST]
The count also takes into account dead bots which have not yet respawned.
Chances are your bot.count was accurate at that time.
If you repeat the command and it's 179/180 etc, that will confirm. -
Thanks you!!
Edit: Still says 178 after 20 minutes. Maybe I need to up my population count on server? Either way. I love the new mechanics. Very good job -
Hm, not sure to be honest.
I'm not sure I've ever spawned that many! lol
I suppose double check that all profiles are set Activate:True, and make sure you aren't counting airdrop bots in your total. -
@Steenamaroo maybe they don't like fire bullets or the skin thanks I'll mess around and see what I did to cause it.
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Ah, is that what it is? Good to know man, thanks.
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question, this might have been answered but the FP zombies i have in server are attacking my Botspawn zombies. or visa versa.....i not sure lol..but is there a way to prevent this? wow i just a a idea while typing this........i guess i can turn off the FP zombies and then create a custom spawn point and make my own murderers..............
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Good solution.
I don't have any options to control bots outside of BotSpawn right now.
I figured that was a bad idea incase people use FP bots and/or other plugins such as Murderer.
Replied to PM. -
Hi. That's what I have on the screen that I kill a bot with a gun having a flashlight.
Attached Files:
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Might be helpful - SimpleFlare error disconnecting players | Oxide
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I really like the idea of an occasional 'boss' - If I set my Kits to look something like:
Code:"Kit": ["stalker","stalker","stalker","stalker","stalker_hero"],
TIA. -
Hi,
Yes, that'll work. -
Also, saw someone ask about different names for bots, something like:
Code:"BotName": ["Satellite Stalker","Satellite Stalker Hero"], "Kit": ["stalker","stalker_hero"],
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It would be cool but I don't think I want to start in to per-bot values.
Randomising within a range is cool but specifics would be too far.
In addition, people are requesting that the number of bots in an area be greater/lower with time of day, so that would complicate matters further.
It's possible to achieve what you want with single-bot custom locations, though. -
It's no big deal considering how good this plugin is, just makes sense in my head that a bot kit with corresponding bot name is a natural mapping.
I'm really pleased with this plugin though, as are my players; they are still extracting revenge on these poor buggers. I think they have daddy issues...
[DOUBLEPOST=1515522626][/DOUBLEPOST]I guess that's the problem with 'roleplayers' -
why are the NPC´s no longer random moving after the Update? They are standing on her positions.... only if a player is near they are going to attack? what can i do?
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Sounds like you have ai dormant enabled on your server. See FAQ.
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Does anyone know if bots will heal if given medical supplies...?
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Thank you. I would like to know if we could see the bots on the "lusty map"?
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Custom Locations. (data file)
Chat Commands.
/botspawn add customname' - Adds a custom profile at your location**
/botspawn list' (shows all custom location names)
Once you do this in the oxide/data/botspawn.json it will create your profile. Here you can configure how you would like as the default locations.