BotSpawn

Moved

Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. My bot.count shows 178 BUT I should have 214. Is there something in my server cfg I need to add?
     
  2. Someone else mentioned this: Roam_Range should prevent the bots from moving away from their spawn point.



    Oh, for sure. Once a bot is dead he ceases to exist.
    The respawn is a brand new bot.

    /botspawn add NewLocationName - then check /data/BotSpawn.json

    Assault Rifle and revolvers work just fine for me - There must be some additional variable.

    Suicide timer is for bots which are not population controlled. That's airdrop and toplayer bots.
    [DOUBLEPOST=1515505961][/DOUBLEPOST]
    Bots spawn at two second intervals so it will take some time to get up to 214.
    The count also takes into account dead bots which have not yet respawned.

    Chances are your bot.count was accurate at that time.

    If you repeat the command and it's 179/180 etc, that will confirm.
     

  3. Thanks you!!

    Edit: Still says 178 after 20 minutes. Maybe I need to up my population count on server? Either way. I love the new mechanics. Very good job
     
  4. Hm, not sure to be honest.
    I'm not sure I've ever spawned that many! lol

    I suppose double check that all profiles are set Activate:True, and make sure you aren't counting airdrop bots in your total.
     
  5. @Steenamaroo maybe they don't like fire bullets or the skin thanks I'll mess around and see what I did to cause it.
     
  6. Ah, is that what it is? Good to know man, thanks.
     
  7. question, this might have been answered but the FP zombies i have in server are attacking my Botspawn zombies. or visa versa.....i not sure lol..but is there a way to prevent this? wow i just a a idea while typing this........i guess i can turn off the FP zombies and then create a custom spawn point and make my own murderers..............
     
  8. Good solution.
    I don't have any options to control bots outside of BotSpawn right now.
    I figured that was a bad idea incase people use FP bots and/or other plugins such as Murderer.

    Replied to PM.
     
  9. Hi. That's what I have on the screen that I kill a bot with a gun having a flashlight.
     

    Attached Files:

  10. I really like the idea of an occasional 'boss' - If I set my Kits to look something like:

    Code:
    "Kit": ["stalker","stalker","stalker","stalker","stalker_hero"],
    will that lessen the chance a 'hero' will spawn at any given location?

    TIA.
     
  11. Hi,
    Yes, that'll work.
     
  12. Also, saw someone ask about different names for bots, something like:

    Code:
          "BotName": ["Satellite Stalker","Satellite Stalker Hero"],
          "Kit": ["stalker","stalker_hero"],
    Where the bot kit array index is mapped to the bot name would be fantastic...
     
  13. It would be cool but I don't think I want to start in to per-bot values.
    Randomising within a range is cool but specifics would be too far.

    In addition, people are requesting that the number of bots in an area be greater/lower with time of day, so that would complicate matters further.

    It's possible to achieve what you want with single-bot custom locations, though.
     
  14. It's no big deal considering how good this plugin is, just makes sense in my head that a bot kit with corresponding bot name is a natural mapping.

    I'm really pleased with this plugin though, as are my players; they are still extracting revenge on these poor buggers. I think they have daddy issues...
    [DOUBLEPOST=1515522626][/DOUBLEPOST]I guess that's the problem with 'roleplayers' :)
     
  15. why are the NPC´s no longer random moving after the Update? They are standing on her positions.... only if a player is near they are going to attack? what can i do?
     
  16. Sounds like you have ai dormant enabled on your server. See FAQ.
     
  17. Does anyone know if bots will heal if given medical supplies...?
     
  18. Thank you. I would like to know if we could see the bots on the "lusty map"?
     
  19. Here is a copy from the plugins main page. You just need to go to where you want your additional spawns and do the following...

    Custom Locations. (data file)
    Chat Commands.

    /botspawn add customname' - Adds a custom profile at your location**
    /botspawn list' (shows all custom location names)


    Once you do this in the oxide/data/botspawn.json it will create your profile. Here you can configure how you would like as the default locations.