BotSpawn

Moved

Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. For me, the important thing is that BBUCK is quickly responsive.
     
  2. Don't be that guy.
     
  3. I dream or the options "" Reset "and" Reset_Timer "have disappeared from the configuration file?
     
  4. No, they're gone.
    No need for them because the bots will stay near their spawn points now.
     
  5. Huumm...I appreciated the fact that they could patrol the whole map :(
     
  6. That's cool - Just set roam range to something ridiculous like 2000.
     
  7. Ok. It's not as ridiculous as that ^^
     
  8. Modders do this for Free.If you dont want to update dont.It wont stop your game from working.
    Update when u feel u need to.
    Like BBUK says `Dont be that guy`
     
  9. Can I get some help? I keep getting this error and i'm sure it's easy to fix but i'm super tired lol :
    BotSpawn v1.4.2: Failed to load config file (is the config file corrupt?) (Unexpected character encountered while parsing value: s. Path 'Zones.Airfield.Kit', line 45, position 14.)
     
  10. Double check the your syntax for your Airfield Kit in config.

    Default (no kit) looks like - "Kit": [],
    A single kit looks like - "Kit": ["bot1"],
    Multiple kits looks like - "Kit": ["bot1", "bot2","bot3"],
    [DOUBLEPOST=1515170100][/DOUBLEPOST]
    Heh.I just mean if you set it that large, it'll never come into effect, so they'll just roam as they did before.
     
  11. Yeah I forgot to add the ["__"]
     
  12. I’m amazed at the new functionality! Keeping the bots from wondering off is huge in terms tailoring a consistent experience for the players. Thanks for taking the time to make this happen.
     
  13. Hey. I have this Error. Plugin do not load

    Code:
    (18:58:30) | Failed to initialize plugin 'BotSpawn v1.4.2' (NullReferenceException: )
      at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
      at UnityEngine.Component.GetComponent[botData] () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn.Wipe () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn.Init () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0
    (18:58:30) | Unloaded plugin BotSpawn v1.4.2 by Steenamaroo
    (18:58:30) | Previous version of plugin failed to load: BotSpawn
     
  14. thats i
    thats is correct. if i unload the plugin. bots are still active on the server, also still getting wrecked in a couple of hits. if youd like to check it out the servername is |zombies|bots|NoOfflineraid..ect no advertising ment. just easy if youd like to look for yourself. all bots are at 0.1damage and 1 accuracy. except lighthouses and dome.
     
  15. I have a little problem with the new BotSpawn update:

    before the update i set my "Aggression_Range": 110
    and now with the new update my bots are so blind and don't even aim / schoot at me, well they do only at 10 meters.

    Screenshot: Gyazo - 1ea79417de8e9e3643653ebbd6961034.jpg

    please need help :)
     
  16. i unloaded the plugin to update to your most recent version. hopefull this screenshot helps you some upload_2018-1-5_12-6-59.png
     

    Attached Files:

  17. Wondering if you might include Monument Locations for Bots to spawn for HapisIsland?

    Examples: Materials Extraction, Refinery, Venting Shaft, Loading Dock, Convoy's, Sight A & B......etc
     
  18. 1 shot from the semi rifle took me from 100 down to 19 :( with the new plugin installed. maybe i have a conflicting plugin? i dont have an damage modifiers.
     
  19. Okay the plugin is working for the most part now, but they don't seem to be Respawning after the 60 seconds, if killed
     
  20. sorry for the spamming..i fixed the damage/accuracy problems by deleting my botspawn data file for custom spawns. however same issue with bots not wanting to shoot untill i am next to them or fire on them first. im taking a break i will check back later..