BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Don't be that guy.
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I dream or the options "" Reset "and" Reset_Timer "have disappeared from the configuration file?
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No, they're gone.
No need for them because the bots will stay near their spawn points now. -
Huumm...I appreciated the fact that they could patrol the whole map
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That's cool - Just set roam range to something ridiculous like 2000.
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Ok. It's not as ridiculous as that ^^
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Modders do this for Free.If you dont want to update dont.It wont stop your game from working.
Update when u feel u need to.
Like BBUK says `Dont be that guy` -
Can I get some help? I keep getting this error and i'm sure it's easy to fix but i'm super tired lol :
BotSpawn v1.4.2: Failed to load config file (is the config file corrupt?) (Unexpected character encountered while parsing value: s. Path 'Zones.Airfield.Kit', line 45, position 14.) -
Double check the your syntax for your Airfield Kit in config.
Default (no kit) looks like - "Kit": [],
A single kit looks like - "Kit": ["bot1"],
Multiple kits looks like - "Kit": ["bot1", "bot2","bot3"],
[DOUBLEPOST=1515170100][/DOUBLEPOST]Heh.I just mean if you set it that large, it'll never come into effect, so they'll just roam as they did before. -
Yeah I forgot to add the ["__"]
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I’m amazed at the new functionality! Keeping the bots from wondering off is huge in terms tailoring a consistent experience for the players. Thanks for taking the time to make this happen.
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Hey. I have this Error. Plugin do not load
Code:(18:58:30) | Failed to initialize plugin 'BotSpawn v1.4.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[botData] () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.Wipe () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.Init () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 (18:58:30) | Unloaded plugin BotSpawn v1.4.2 by Steenamaroo (18:58:30) | Previous version of plugin failed to load: BotSpawn
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thats i
thats is correct. if i unload the plugin. bots are still active on the server, also still getting wrecked in a couple of hits. if youd like to check it out the servername is |zombies|bots|NoOfflineraid..ect no advertising ment. just easy if youd like to look for yourself. all bots are at 0.1damage and 1 accuracy. except lighthouses and dome. -
I have a little problem with the new BotSpawn update:
before the update i set my "Aggression_Range": 110
and now with the new update my bots are so blind and don't even aim / schoot at me, well they do only at 10 meters.
Screenshot: Gyazo - 1ea79417de8e9e3643653ebbd6961034.jpg
please need help
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i unloaded the plugin to update to your most recent version. hopefull this screenshot helps you some
Attached Files:
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Wondering if you might include Monument Locations for Bots to spawn for HapisIsland?
Examples: Materials Extraction, Refinery, Venting Shaft, Loading Dock, Convoy's, Sight A & B......etc -
1 shot from the semi rifle took me from 100 down to 19
with the new plugin installed. maybe i have a conflicting plugin? i dont have an damage modifiers. -
Okay the plugin is working for the most part now, but they don't seem to be Respawning after the 60 seconds, if killed
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sorry for the spamming..i fixed the damage/accuracy problems by deleting my botspawn data file for custom spawns. however same issue with bots not wanting to shoot untill i am next to them or fire on them first. im taking a break i will check back later..
