What kind of idiot are you, you found the reason, it already means something)
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Turns out a few other options wouldn't have been taking either, including roam range.
Should be good now. -
Everything works fine, thanks)
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BotSpawn was compiled successfully in 1961ms
Unloaded plugin BotSpawn v1.3.6 by Steenamaroo
ExType: JsonSerializationException
Failed to initialize plugin 'BotSpawn v1.4.0' (ArgumentException: Could not cast or convert from System.String to System.Collections.Generic.List`1[System.String].) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x00000] in <filename unknown>:0
Unloaded plugin BotSpawn v1.4.0 by Steenamaroo
Rolling back plugin to last good version: BotSpawn
Loaded plugin BotSpawn v1.3.6 by Steenamaroo
All this came up after installing 1.4.0..........just fyi. -
Same as here - #2168
There's been a few small patch updates, but the major update was 1.3.7
Update notes are worth a read. -
this plugin has become a very big part of my server. Thank you again for the updates as now I can finally kit them up and configure them to be proper scary and challenging.
You rock! Sent ya a lil something for your efforts! Again, Thank You -
Yeah thank you VERY much! One of my favorite plugins
After the last few updates, a server RESET was needed, if anyone is having trouble, reset your server, load in the CS files.
Having trouble with the new kits option, guess autokit isn't allowed? Also, does anyone have some neat kit ideas that they use?? -
It seems the bots are despawning almost instantly upon death, Is not giving time to loot the body. If there is a group of 4 in the mob, the first one down is gone before the 4th drops. I have reset my despawn timer to 360 (6minutes) and it is not lasting a minute. Is there a way to add something to the JSON file to change the rate?
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Thanks for the tip, restarted server and all good now
Last edited by a moderator: Jan 5, 2018 -
That's not something I'm altering, although I did notice corpses started disappearing very quickly a few rust updates back.
I'll see if it's something I can make user-customisable.
[DOUBLEPOST=1515125981][/DOUBLEPOST]
Make sure you don't have a lingering out of date config/data.
Unload plug, delete both, then reload plug to be certain. -
Folks come in expecting Hazmat wearing , gimpy bots and now they are running into real challenges! -
No, there's no support for autokits. I think it's better to stick with manually declaring them, so we can have different kits per monument and now random kits from a list. -
I updated the bots but didn't see them appear do I have to restart server to get them to populate? They used to just show up but with this update not sure if I need to reboot before they show up after I activate them.
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Wondering if you might include Monument Locations for Bots to spawn for HapisIsland?
Examples: Materials Extraction, Refinery, Venting Shaft, Loading Dock, Convoy's, Sight A & B......etc -
Why would I keep getting this
Code:(00:41:54) | Previous version of plugin failed to load: BotSpawn
EDIT: I tried renaming my json and it still happens after reload.
EDIT2: Weird the .cs got screwed. I replaced it, all is well
[DOUBLEPOST=1515131468][/DOUBLEPOST]I have my accuracy set to 4 and players are suggesting that the NPCs never miss. Before the recent updates they weren't saying that. I wonder if something may be a miss (pun) here? I set it to 3 to see if they notice a change. Going to test myself.
[DOUBLEPOST=1515131945][/DOUBLEPOST]I tested and it appears the accuracy is crazy good even at 3. -
i have done some testing and it seams if you change the config and reload the .cs file gets messed up and you have to re downlaod it and its fine after that. my question is did you do something with the damage and accuracy? becasue even with them on 1 and 0.1 the bots are wrecking me and my m8s with only a few bullets..
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I'm even having issues removing them. I'm getting shot by bots I can't even find lol Is there a way to purge them? A command for that would be great.
EDIT: I set the suicide timer down and set activate to false for each.Last edited by a moderator: Jan 5, 2018