BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Thanks fellas.
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I feel that the "plugin" does not support more than adding a "kit" containing a melee weapon : "Kit Psychopathe has no weapon in belt - Defaulting to 'Scientist'." . Yet this kit contains a mass and it worked well in the previous version if I put the option "Murderer" on "True"
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Damn ^ that's working off whatever Kits plugin's definition of weapon is.
I'll check back to make sure hand tools or melee aren't categorised separately.
Thanks. -
i havnt poste din awhile. but still have the server running. great work just what I was waiting for. I have people join my server. most because of the ai and anti offline raid. but most people say AI acts stupid on outher servers, but I have them working great. yeah thers a glitch every now n then but shits so crazy you hardly notice it
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Thanks for posting @prokyle123
Glad to hear it's going well.
They're getting smarter week by week.
I think Rust have some good updates in the pipeline too. Annoyingly, one of them is weapon switching based on distance. <sigh> -
So I've got all my kits set up proper. Latest plugin downloaded. Double checked on the download. Validated my json. But I keep getting this
Code:(21:31:14) | ExType: JsonSerializationException (21:31:14) | Failed to initialize plugin 'BotSpawn v1.3.9' (ArgumentException: Could not cast or convert from System.String to System.Collections.Generic.List`1[System.String].) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x00000] in <filename unknown>:0 (21:31:14) | Unloaded plugin BotSpawn v1.3.9 by Steenamaroo (21:31:14) | Rolling back plugin to last good version: BotSpawn (21:31:14) | ExType: JsonSerializationException (21:31:14) | Failed to initialize plugin 'BotSpawn v1.3.7' (ArgumentException: Could not cast or convert from System.String to System.Collections.Generic.List`1[System.String].) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x00000] in <filename unknown>:0
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Looks like out of date config.
Kits is no longer a string like "default". It's string array like ["default"] -
Bots are sometimes killed with the first shot, and even the weapons fall out, although in the tuning everything is correct.
[DOUBLEPOST=1515120146][/DOUBLEPOST]Not sometimes, every bot die from 1 shoot
[DOUBLEPOST=1515120269][/DOUBLEPOST]Ohhhhhh, my baaad. I set bot health 10, sorry -
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Ha! No worries. VinylFresh was seeing weapon drop even when set to false but I couldn't replicate it.
Please let me know if that's happening. -
It happens, the weapon still falls. And the plug-in does not see one of my set, and the second set is visible. Why?
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If it's convenient, you could rule out other plugins by doing oxide.unload * then oxide.load Kits and oxide.load Botspawn, then test again?
Check console to make sure all others unload - People often type the command wrong.
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Yea same here, I have weapon drop set as false and its still droping, and im not using the kits plugin
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I have installed only BotSpawn and Kits on my TestServer. Weapon still drop. If u need testing plugin I can do anything you want
[DOUBLEPOST=1515121680][/DOUBLEPOST]Im trying set: WeaponDrop true/false
Not work -
Ok, thanks for the info guys.
Getting late here - I'll figure out what's up with it tomorrow.
It may be that dropping is now default for murderers and not scientists, or vice versa. -
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thanks for quick reply , was a glitch with the server not updating files, all good now
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hmm, i just cut this part of code and wepon not drop
Code:if (bData.dropweapon == true) { using (TimeWarning timeWarning = TimeWarning.New("PlayerBelt.DropActive", 0.1f)) { activeItem.Drop(player.eyes.position, new Vector3(), new Quaternion()); player.svActiveItemID = 0; player.SendNetworkUpdate(BasePlayer.NetworkQueue.Update); } }
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are they 'airdrop' or 'toplayer' bots?
[DOUBLEPOST=1515122590][/DOUBLEPOST]Oh, yeah...I'm an idiot - I know what the problem is and why I couldn't replicate it.