I know I am missing something, but how can I get botspawn to recognize the boneclub as a weapon in a bot's belt?
BotSpawn
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Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Same problem for me :
Code:[BotSpawn] Kit fauxfrere-boss has no weapon in belt - Defaulting to 'Scientist'. [BotSpawn] Kit fauxfrere has no weapon in belt - Defaulting to 'Scientist'.
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Hey,
No, it's not you - I get BotSpawn to request info from Kits to make sure there's a weapon in the belt (to prevent other errors).
Unfortunately, Kits plugin only categorises BaseProjectiles as weapons right now.
I'v put in a request to the author to ask him to include BaseMelee too.
I'll look into it and see if there's another way I can check. -
And if Kit's author doesn't respond, do you plan to add the bots equipment configuration in your plugin?
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Airdrop + toplayer respawn fix.
Last update for a while...I promise! <sorry>
wait lol the bots are chasing all my animals and the scientists are fighting the murderers.........help? how do we fix this..... -
If you're on latest version 'botspawn.reset' should fix the immediate problem.
Proper update on the way. -
If Bots stuck in rock, he respawn after 60 seconds ?
What if we kill him he respawn 60 seconds after his death? -
Hey Steena can u give me your donate link? i cant seem to find one........and YOU deserve every last penny....thanks for all your work! its is appreciated!
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Heh, it's been messy my friend, but thank you.
'Support the Developer' button's on the main page at the right. -
Code:
(00:52:47) | BotSpawn was compiled successfully in 266ms (00:52:47) | [BotSpawn] Creating a new config file (00:52:47) | ExType: JsonSerializationException (00:52:47) | Failed to initialize plugin 'BotSpawn v1.4.3' (ArgumentException: Could not cast or convert from System.String to System.Collections.Generic.List`1[System.String].) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x00000] in <filename unknown>:0 (00:52:47) | Unloaded plugin BotSpawn v1.4.3 by Steenamaroo (00:52:47) | No previous version to rollback plugin: BotSpawn
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This mod still isn't working for me. Failed to load like it has since yesterdays update from rust. Hope it can be fixed.
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I guess data, since you've just created a new config ^^.
Make sure format is [] for not kit, or ["kitname"] for one kit.
[DOUBLEPOST=1515196918][/DOUBLEPOST] -
Is it possible to just roll back this mod to previous to Fridays update before it was broken ?, i see im not the only one who isn't able to use the mod ?.
just this was the main mod im using & only reason i was playing like other on my server.
Was working flawless on Thursday before the update is all. -
If you're going to keep the error a secret, I can't help.
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BBUK the error is that it wont load. Failed to load i think it said. same as everyone else i think.
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No help from me then. Sorry fella.
Post the specific error and I'm sure we can sort it out. -
you asked for the error. I told you the error., then its no help to you.. LOL OK ?? Why ask then if it wont help. idk.
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I checked the config. It's set up as you wrote. It still does not load the plug. Same error.
Code:"Airfield": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 5, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true
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How about locations in /data, Ghost?