BetterLoot
Moved
Total Downloads: 42,624 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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Fujikura updated BetterLoot with a new update entry:
2.6.5
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Do i add it in item overide or add each item in config like the lmg is under the heli bracket?
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It seems whenever i edit the config and then restart my server the whole plugin stops working? is this a known fault?
the only message i receive on better loot after its loaded is...
[BetterLoot] Updating T-'3' Ticks
I tried deleting the folders and re-downloading the mod like last time and reloading the loot but it isnt working, same for the chat command...
is there any helpful tips on this or is the only oprion to keep deleting and reinstalling the mod until it works? -
Code:
at System.Collections.Generic.Dictionary`2[SpawnPopulation,System.Int32].ContainsKey (.SpawnPopulation key) [0x00000] in :0 at SpawnHandler.RemoveInstance (.Spawnable spawnable) [0x00000] in :0 at Spawnable.Remove () [0x00000] in :0 at Spawnable.OnDisable () [0x00000] in :0 UnityEngine.GameObject:SetActive(Boolean) Oxide.Plugins.RAController:FixedUpdate() ArgumentNullException: Argument cannot be null. Parameter name: key
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[DOUBLEPOST=1472650374][/DOUBLEPOST] -
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hi, sry got a problem, i put items in blacklist, players still loot them, i set true to enforceblacklist and they still have this items, why ?
what am i doing wrong ? -
Sorry if I am blind and couldn't notice this but is there a way to change the spawn rate of a specific item like C4?
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But the extravagant expenses needed to realize it with the current code could be equally used to write a complete new Plugin of this kind -
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Code:"RarityIndex": { "ItemOverrides": { "autoturret": 3, "box.wooden": 0, "crude.oil": 1, "fat.animal": 0, "furnace": 0, "hq.metal.ore": 0, "lmg.m249": 3, "metal.fragments": 1, "metal.refined": 3, "mining.quarry": 2, "researchpaper": 0, "rifle.lr300": 2, "spikes.floor": 1, "stash.small": 0, "target.reactive": 1, "targeting.computer": 2, "trap.bear": 1, "trap.landmine": 2, "water.catcher.large": 1, "water.catcher.small": 1 } },
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I had a similar issue and then just decided to add the items into the .json instead.