BetterLoot

Moved

Total Downloads: 42,622 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018

4.95699/5, 93 likes

  1. Thanks for the speedy reply and advice. I think having the default config values set to 1 instead of 50000(0?) would prevent and further anxiety for server owners.

    You've made a fantastic plugin even better. Cheers for that!
     
  2. Thx a lot.

    The intention on the takeover of the current (unique) server stacksizes into the loottable was the mind to set-up the plugin config as fast as possible without the need to check your stack-limits and vice-versa. The intention was to delete only those lines which are not needed and to cap the sizes by personal needs. This makes it faster to set-up without the need to switch to other plugin config files.
     
  3. how to disable spawn object
    and found a bug that prevents the item blacklist
    I can't study the subject
    prohibits
    help to correct please
    and the subject disappears from the table research
    [DOUBLEPOST=1466681443][/DOUBLEPOST]
    this prevents spawn
    boxes and other items everywhere


    {
    "BlueprintList": [
    "flare",
    "supply.signal",
    "rifle.ak",
    "rocket.launcher",
    "ammo.pistol",
    "ammo.pistol.fire",
    "ammo.pistol.hv",
    "ammo.rifle",
    "ammo.rifle.explosive",
    "ammo.rifle.incendiary",
    "ammo.rifle.hv",
    "ammo.rocket.basic",
    "ammo.rocket.fire",
    "ammo.rocket.hv",
    "ammo.rocket.smoke",
    "ammo.shotgun",
    "explosive.timed",
    "smg.thompson",
    "ammo.rocket.basic",
    "explosives",
    "gates.external.high.stone",
    "pistol.semiauto",
    "shotgun.pump",
    "lmg.m249",
    "metal.facemask",
    "metal.plate.torso",
    "smg.2",
    "barricade.metal",
    "barricade.sandbags",
    "barricade.stone",
    "weapon.mod.silencer",
    "weapon.mod.flashlight",
    "wall.external.high.stone",
    "weapon.mod.small.scope",
    "weapon.mod.holosight",
    "weapon.mod.muzzleboost",
    "weapon.mod.muzzlebrake",
    "flamethrower"
    ],
    "ItemList": [
    "flare",
    "supply.signal",
    "rifle.ak",
    "rocket.launcher",
    "ammo.pistol",
    "ammo.pistol.fire",
    "ammo.pistol.hv",
    "ammo.rifle",
    "ammo.rifle.explosive",
    "ammo.rifle.incendiary",
    "ammo.rifle.hv",
    "ammo.rocket.basic",
    "ammo.rocket.fire",
    "ammo.rocket.hv",
    "ammo.rocket.smoke",
    "ammo.shotgun",
    "explosive.timed",
    "smg.thompson",
    "ammo.rocket.basic",
    "explosives",
    "gates.external.high.stone",
    "pistol.semiauto",
    "shotgun.pump",
    "lmg.m249",
    "metal.facemask",
    "metal.plate.torso",
    "smg.2",
    "barricade.metal",
    "barricade.sandbags",
    "barricade.stone",
    "weapon.mod.silencer",
    "weapon.mod.flashlight",
    "wall.external.high.stone",
    "weapon.mod.small.scope",
    "weapon.mod.holosight",
    "weapon.mod.muzzleboost",
    "weapon.mod.muzzlebrake",
    "flamethrower"
    ]
    }
     
  4. Sorry, but i did'nt understand the question. If you are'nt comfortable with english, use Babelfish.com instead of Google Translation
     
  5. The problem
    when banned the appearance
    Blacklist.The json format"ItemList", for example "rifle.AK
    You can't study the subject of the study
    [DOUBLEPOST=1466682802][/DOUBLEPOST]
    [BetterLoot] Destroying item instance of 'ammo.rifle'
    to check prevents the player research
     
  6. I assume you've enabled "enforceBlacklist" to TRUE. This means, it will NOT spawn those items regardless of the content of the LootTable AND will remove all those from aNY containers.

    The Blacklist with "enforceBlacklist" FALSE will prevent only the spawn of the content of the blacklist, but NOT remove those items from any container.
    You could leave the Blacklist empty and instead delete those items from the LootTable.json, then those items/blueprints will never spawn.
     

  7. "Generic": {
    "dropWeaponsWithAmmo": true,
    "enforceBlacklist": false,
    "listUpdatesOnLoaded": true,
    "listUpdatesOnRefresh": false,
    "refreshMinutes": 30

    Changes as needed
    and I have everything working )
     
  8. I noticed that he would not spawnit research fragments
    how to fix it ?
    [DOUBLEPOST=1466687817][/DOUBLEPOST]
    I noticed that he would not spawnit research fragments
    how to fix it ?
     
  9. This seems to be caused by the current spawn calculation algorithm. This is a part i did'nt checked up yet, and needs still to be fixed...
     
  10. I don't see loot in a barrel in a box
    fragments of the research
    it's like forever
    can somehow tell me how to fix it
     
  11. For some reason, I cannot split items if they are above the amt I've specified to drop. If I've configured the lootTable.json to only drop 20 pistol bullets and my stack size is set to 100, I can not split them if I have more than 20 in the stack.
     
    Last edited by a moderator: Jun 23, 2016
  12. I'll check this...only in case of ammo or other type too?

    UPDATE: I was'nt actually able to reproduce this case. did you still use BetterLoot before the current version?
    [DOUBLEPOST=1466695623][/DOUBLEPOST]
    Which type of Loot has no content?
     
    Last edited by a moderator: Jun 23, 2016
  13. I had loot config before. It's happening to random items, but seems to be all bullets right now. Also the trash piles have regular loot in them instead of food and bp frags.

    I'm not getting in BP fragments either.
     
    Last edited by a moderator: Jun 23, 2016
  14. The fragments thing i know already and try to fix this, once i find the reason.

    What means trash-piles regular loot? I did include al types of loot containers to this update, as if before trashpiles were'nt affected before...I'll plan on a switch to choose which types to include
     
  15. Great on the BP fragments :)

    When we loot a trash pile, there is usually food and BP fragments. After installing Better Loot we are getting items you would normally find in boxes and barrels like barricades, signs etc instead.
     
  16. Fujikura updated BetterLoot with a new update entry:

    2.0.1


    [DOUBLEPOST=1466700957][/DOUBLEPOST]
    with 2.0.1 you could exclude those now, if needed by own flavour...
     
  17. if u have in invetory one item blocked by blacklist if u want move this item, u are kicked from the server :/
     
  18. Blacklist is meant to remove items from being used in the game, the items will be deleted if you try to move them. If you don't want an item to be removed from the game but not available in the loot spawns, remove it from Blacklist & set the max spawn in /data/BetterLoot/LootTable to 0
     
  19. The option "enforceBlackList" is a relict of the old way how BetterLoot was configured before. To be real, it basically has no need anymore, as the LootTable does define ALL items to spwn. Not included items do not spawn ;)
    I basically can only recommend to delete all those items you dont want to spawn from the lootTable, and then there's no need to fed the blacklist, and forthermore no need to enforce blacklisting.
    Basically i had'nt expected any Kicks from server at testing rhis feature, as of the fact i did not touch this part of the code atm....
     
  20. I'm not sure how?