BetterLoot

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Total Downloads: 42,621 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018

4.95699/5, 93 likes
  1. im having trouble trying to ban item's from barrels and boxes any help? since im trying to get a medieval bf server going
    thank you
     
  2. Hi, I have been playing on my server with this for a while now but I have run into an issue, with this installed it overrides heli loot so when ever anyone takes down a heli it only ever has junk loot in instead of the good loot so every time anyone wants to take down a heli I have to uninstall the plugin and then reinstall the plugin.

    Can I get any help with this.
     
  3. Use this version BetterLoot | Page 37 | Oxide
     
  4. Where in the coding of this plugin do i find where to change the loot values, it never works for me, instead it made the items in barrels or conatainers just 1 item :(
     
  5. In json config file. Ensure what this params set to appropriate values, for ex:
    "maxItemsPerBarrel": 3,
    "minItemsPerBarrel": 1,
    "maxItemsPerCrate": 6,
    "minItemsPerCrate": 3,
     
  6. OK so I am now using that version but now you can get basically any item from anywhere, I just found an auto turret in a rubbish pile and now blueprint frags only ever drop in a stack of 1. Is there anyway to change this.
     
  7. Normal way to exclude new loot from rubbish pile not provided yet, but you can do this trick:
    replace in plugin this string:
    private Regex barrelEx = new Regex(@"loot-barrel|loot_trash|trash-pile|loot_barrel");
    to this:
    private Regex barrelEx = new Regex(@"loot-barrel|loot_trash|loot_barrel");

    About 1 bp fragment,- ensure that you set up appropriate values in config for "blueprint_fragment" in "dropLimits"
     
  8. I'm having an issue with this plugin that people can't find regular BP frags... or very rarely.

    Any settings to change so more bp frags drop?

    They are rarely ever found, and only in carboard boxes /bottles trash piles
     
  9. I have the same issue no matter how high I set the BP percentage.
     
  10. Agreed - I have played with the percentages, nothing seems to make them appear more frequent or with higher count.
     
  11. hello
    can someone help me i am trying to replace all items in crates with weapons and ammo i cant seem to get it right
     
  12. The problem is that it seems like dcode stopped working on betterloot. Before the new towns got released, it worked well for us. But after this new towns / locations with also new craftes, it is nearly useless. It would be great if someone who's responsible for this want to continue the good work.
     
  13. Ah ok, I just realized the game hasn't been updated since August 2015...many Rust updates since then.

    I really hope someone would take this over if the author is done with it. It's a great mod.
     
  14. no help for the Biebs...lol
     
  15. can someone help me , how do i make blueprint fragments more common in the config?
     
  16. Same problem here. I would like to ban rocket launchers and other weapons from the barrels.
    [DOUBLEPOST=1457616520,1457596064][/DOUBLEPOST]I am now using the modified BetterLoot-File from here: BetterLoot | Page 37 | Oxide with the following rarityOverrides-Config.

    Need to try. But normally..
    0 = commong
    1 = uncommon
    2 = rare
    3 = very rare

    Code:
    "rarityOverrides": {
      "blueprint_fragment": 0,
      "blueprint_page": 1,
      "blueprint_book": 2,
      "blueprint_library": 3,
      "metal.refined": 2,
      "hq.metal.ore": 2,
      "metal.fragments": 1,
      "metal.ore": 1,
      "stones": 0,
      "sulfur": 1,
      "sulfur.ore": 1,
      "wood": 0,
      "targeting.computer": 3,
      "tool.camera": 3,
      "mining.quarry": 3,
      "smg.thompson": 2,
      "smg.2": 3,
      "weapon.mod.silencer": 2,
      "weapon.mod.lasersight": 2,
      "weapon.mod.holosight": 2,
      "weapon.mod.flashlight": 1,
      "rifle.bolt": 3,
      "rifle.ak": 3,
      "rifle.semiauto": 3,
      "lmg.m249": 3,
      "grenade.f1": 2,
      "generator.wind.scrap": 3,
      "gates.external.high.wood": 2,
      "gates.external.high.stone": 2,
      "furnace.large": 2,
      "explosives": 2,
      "explosive.timed": 3,
      "cctv.camera": 3,
      "autoturret": 3,
      "ammo.rocket.hv": 2,
      "ammo.rocket.fire": 2,
      "ammo.rocket.basic": 2,
      "ammo.rifle.incendiary": 2,
      "ammo.rifle.hv": 2,
      "ammo.rifle.explosive": 2,
      "ammo.rifle": 2
      }
    [DOUBLEPOST=1457649949][/DOUBLEPOST]After several hours of using this config I need to say: it's not very good. It's causing very big lags when OnTick() is executed.
    [DOUBLEPOST=1457729314][/DOUBLEPOST]Weapons like Rocket Launchers etc should be extremly more rare. They are too common but with the settings above the seerver is lagging like hell when OnTick gets executed.
     
  17. [Oxide] 3:45 AM [Info] [BetterLoot] BetterLoot: Refreshed 3 containers (0 destroyed)
    [Oxide] 3:46 AM [Info] [BetterLoot] BetterLoot: Refreshed 5 containers (0 destroyed)

    Is there a way for it to not refresh until one has been destroyed by a player so they don't all refresh even if no one is online .... I ask because people will log in hit a can and it will immediately refresh 12 13 times before it wont refresh till the set interval.... basically every interival it will refresh on top of its self
     
  18. Also: in the config-file there is a line called " "refreshMinutes": 25".
    Why is there an option like this, if it's not respected?

    Sometimes BetterLoot refreshes 10 containers in less than 1 minute!
     
  19. Look at this post BetterLoot | Page 38 | Oxide
     
  20. Thank you. And how to solve the lag-problem when using rarityOverrides?