Hi, I am trying to code for a 5x server but I don't understand this one bit if anyone could help that would be amazing!!!

BetterLoot
A complete re-implementation of the drop system
Total Downloads: 42,586 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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can you make your own loot tables and if so how would you go about doing that?
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I need help with betterloot, or a config,
Loot table. Json -
162 pages is a bit long to look through without a search function, so asking here.
I only want to edit airdrops and elite crates and leave all the other loot stock rust.
how do I do that? -
Hi guys,
I'm using BetterLoot plugin to manage Loot Table and amount of loot into cases/barrels but i don't know how to increase the numbers of barrels/cases on the road or at monuments ?
Is there a plugin for it ?
Thanks for your help ! -
Hello can i please get some help here ? When i destroy the barrels on radtowns i get 20 thats perfect, But when i destroy barrels on Hills i getting 200 anyone knows?
[DOUBLEPOST=1519236159][/DOUBLEPOST]
It says 200 around the Hills.. and close to rad and everywhere its 20 some are perfect any ideas out there ?
[DOUBLEPOST=1519244836][/DOUBLEPOST]Wulf ? Please..Last edited by a moderator: Feb 21, 2018 -
i assume u're using betterloot plg in your server. Betterloot is bypassing the loot near the monuments and it's normal.
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Yes im using Betterloot Rusty Craft, The problem its that i dont want to have 200 Scraps in Hill Barrels any idea how to set it at 20 max ?
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it's not possible to edit loot config according to it's location spawn. you better to reduce scrap in the barrels also check BetterLoot Data "ItemListBarrels": and edit it as you want it.
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[DOUBLEPOST=1519280071][/DOUBLEPOST]I have deleted it, Its stil 200 -
Hi guys, it's possible to create separated list for all types of creates ?
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How to remove BetterLoot from server?
I delete all files from data, config and plugin, but configurations still work -
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Hi everyone,
could someone explain to me how the config behaves?
I mean, only the loot is taken in the LootTable and what are the numbers, somehow I'm not really behind there.
I really wanted to kick some new stuff in and change the frequency or amount. -
I'm really confused with how I separate loot into different types of crates and barrels.
Hope someone can help.
I don't want the same loot in elite crates as barrels and crates. -
i have a strange message in my Web Console :
Pls help me find out if i need to worry or not
Code:Failed to run a 0.10 timer in 'BetterLoot v2.13.1' (JsonReaderException: After parsing a value an unexpected character was encountered: :. Path 'AllItemsAvailable['ammo.pistol']', line 7, position 22.) at Newtonsoft.Json.JsonTextReader.ParsePostValue () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00000] in <filename unknown>:0
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So we have our blacklist made but we are still seeing hemp clones, corn clones, etc.... any idea as to why? Let me know what code, if any, I need to insert.
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been getting this issue since we ran a server wipe yesterday, already tried a fresh install of the plug with updated loot table, did i miss something?
(14:03:45) | Saving complete
(14:07:09) | BetterLoot was compiled successfully in 3226ms
(14:07:09) | Unloaded plugin BetterLoot v2.13.1 by Fujikura/dcode
(14:07:09) | [BetterLoot] HeliCrate > 'useCustomTableHeli' enabled, but loot population inactive by 'includeHeliCrate'
(14:07:09) | Failed to call hook 'OnServerInitialized' on plugin 'BetterLoot v2.13.1' (JsonReaderException: Invalid property identifier character: ,. Path 'ItemList['ammo.shotgun.slug']', line 12, position 28.)
at Newtonsoft.Json.JsonTextReader.ParseProperty () [0x00000] in <filename unknown>:0
at Newtonsoft.Json.JsonTextReader.ParseObject () [0x00000] in <filename unknown>:0
at Newtonsoft.Json.JsonTextReader.Read () [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00000] in <filename unknown>:0
(14:07:09) | Loaded plugin BetterLoot v2.13.1 by Fujikura/dcode