
BetterLoot
A complete re-implementation of the drop system
Total Downloads: 42,586 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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how do i raise the number of scrap that spawns in barrels or other containers?
i changed my loottables to this, but it seems to not have raised whatsoever
itemlistbarrels has scrap at 500
itemlistcrates at 1000
but it hasn't gone up at all
{
"ItemListBarrels": {
"gears": 4,
"largemedkit": 1,
"metalblade": 5,
"metalpipe": 7,
"propanetank": 4,
"riflebody": 2,
"roadsigns": 5,
"rope": 5,
"semibody": 3,
"sewingkit": 7,
"sheetmetal": 3,
"smallwaterbottle": 1,
"smgbody": 3,
"metalspring": 7,
"syringe.medical": 2,
"techparts": 2,
"scrap": 500,
"apple": 5,
"workbench1": 1,
"workbench2": 1,
"workbench3": 1,
"barricade.concrete": 1,
"barricade.metal": 1,
"barricade.sandbags": 1,
"barricade.stone": 1,
"barricade.wood": 1,
"barricade.woodwire": 1,
"battery.small": 1,
"ammo.handmade.shell": 6,
"ammo.pistol": 6,
"ammo.pistol.fire": 3,
"ammo.pistol.hv": 3,
"ammo.rifle": 18,
"ammo.rifle.explosive": 9,
"ammo.rifle.incendiary": 9,
"ammo.rifle.hv": 9,
"ammo.rocket.basic": 1,
"ammo.rocket.fire": 1,
"ammo.rocket.hv": 1,
"ammo.shotgun": 6,
"ammo.shotgun.slug": 6,
"bed": 1,
"black.raspberries": 3,
"blueberries": 3,
"bone.club": 1,
"bow.hunting": 1,
"box.wooden.large": 1,
"bucket.water": 1,
"can.beans": 3,
"can.tuna": 3,
"cctv.camera": 1,
"ceilinglight": 1,
"chair": 1,
"charcoal": 50,
"chicken.cooked": 5,
"chicken.raw": 5,
"chocholate": 5,
"cloth": 1000,
"crude.oil": 50,
"seed.corn": 5,
"crossbow": 1,
"door.double.hinged.metal": 1,
"door.double.hinged.toptier": 1,
"door.double.hinged.wood": 1,
"door.hinged.metal": 1,
"door.hinged.toptier": 1,
"door.hinged.wood": 1,
"dropbox": 1,
"explosive.satchel": 1,
"explosives": 3,
"fat.animal": 1000,
"flashlight.held": 1,
"weapon.mod.flashlight": 1,
"floor.grill": 1,
"floor.ladder.hatch": 1,
"fridge": 1,
"lowgradefuel": 36,
"furnace.large": 1,
"gates.external.high.stone": 1,
"gates.external.high.wood": 1,
"granolabar": 5,
"grenade.beancan": 3,
"grenade.f1": 1,
"fun.guitar": 1,
"gunpowder": 36,
"hammer.salvaged": 1,
"bucket.helmet": 1,
"coffeecan.helmet": 1,
"deer.skull.mask": 1,
"heavy.plate.helmet": 1,
"hat.miner": 1,
"riot.helmet": 1,
"hat.wolf": 1,
"wood.armor.helmet": 1,
"hatchet": 1,
"hazmatsuit": 1,
"weapon.mod.holosight": 1,
"hoodie": 1,
"hq.metal.ore": 36,
"icepick.salvaged": 1,
"bone.armor.suit": 1,
"heavy.plate.jacket": 1,
"jacket.snow": 1,
"jacket": 1,
"knife.bone": 1,
"ladder.wooden.wall": 3,
"trap.landmine": 3,
"lantern": 1,
"weapon.mod.lasersight": 1,
"leather": 36,
"lock.code": 1,
"longsword": 1,
"machete": 1,
"mailbox": 1,
"mask.balaclava": 1,
"mask.bandana": 1,
"metal.facemask": 1,
"bearmeat.cooked": 5,
"bearmeat": 5,
"deermeat.cooked": 5,
"deermeat.raw": 5,
"meat.pork.cooked": 5,
"meat.boar": 5,
"wolfmeat.cooked": 5,
"wolfmeat.raw": 5,
"metal.fragments": 50,
"metal.ore": 100,
"metal.plate.torso": 1,
"metal.refined": 36,
"mining.pumpjack": 1,
"mining.quarry": 1,
"fish.minnows": 5,
"smg.mp5": 1,
"mushroom": 10,
"weapon.mod.muzzleboost": 1,
"weapon.mod.muzzlebrake": 1,
"pistol.nailgun": 1,
"ammo.nailgun.nails": 15,
"note": 1,
"pants": 1,
"heavy.plate.pants": 1,
"roadsign.kilt": 1,
"pants.shorts": 1,
"pickaxe": 1,
"pistol.eoka": 1,
"pistol.revolver": 1,
"pistol.semiauto": 1,
"planter.large": 1,
"planter.small": 1,
"pookie.bear": 2,
"pistol.python": 1,
"target.reactive": 1,
"box.repair.bench": 1,
"research.table": 1,
"roadsign.jacket": 1,
"rocket.launcher": 1,
"rug.bear": 1,
"rug": 1,
"salvaged.cleaver": 1,
"salvaged.sword": 1,
"weapon.mod.small.scope": 1,
"searchlight": 1,
"rifle.semiauto": 1,
"shelves": 2,
"shirt.collared": 1,
"shirt.tanktop": 1,
"shoes.boots": 1,
"shotgun.double": 1,
"shotgun.pump": 1,
"shotgun.waterpipe": 1,
"guntrap": 1,
"shutter.metal.embrasure.a": 1,
"shutter.metal.embrasure.b": 1,
"shutter.wood.a": 1,
"weapon.mod.silencer": 1,
"weapon.mod.simplesight": 1,
"skull_fire_pit": 1,
"small.oil.refinery": 1,
"smallwaterbottle": 1,
"smg.2": 1,
"snowman": 1,
"spear.stone": 1,
"spikes.floor": 1,
"spinner.wheel": 1,
"stocking.large": 1,
"stocking.small": 1,
"stone.pickaxe": 1,
"stonehatchet": 1,
"stones": 1000,
"sulfur": 1000,
"sulfur.ore": 1000,
"supply.signal": 1,
"surveycharge": 5,
"table": 1,
"targeting.computer": 1,
"tarp": 5,
"smg.thompson": 1,
"torch": 1,
"tshirt": 1,
"tshirt.long": 1,
"tunalight": 1,
"vending.machine": 1,
"wall.external.high.stone": 1,
"wall.external.high": 1,
"wall.frame.cell.gate": 1,
"wall.frame.cell": 1,
"wall.frame.fence.gate": 1,
"wall.frame.fence": 1,
"wall.frame.garagedoor": 1,
"wall.frame.shopfront": 1,
"wall.frame.shopfront.metal": 1,
"wall.window.bars.metal": 1,
"wall.window.bars.toptier": 1,
"wall.window.bars.wood": 1,
"wall.window.glass.reinforced": 1,
"water.catcher.large": 1,
"water.catcher.small": 1,
"water.barrel": 1,
"water.purifier": 1,
"wood": 1000,
"wood.armor.jacket": 1,
"wood.armor.pants": 1,
"metalspring": 5,
"antiradpills": 5,
},
"ItemListCrates": {
"antiradpills": 5,
"apple": 10,
"black.raspberries": 10,
"bleach": 5,
"blueberries": 10,
"can.beans": 10,
"can.tuna": 10,
"candycane": 10,
"chocholate": 10,
"ducttape": 5,
"gears": 5,
"glue": 5,
"granolabar": 10,
"clone.hemp": 10,
"largemedkit": 5,
"metalblade": 5,
"metalpipe": 5,
"fish.minnows": 10,
"mushroom": 10,
"propanetank": 5,
"pumpkin": 10,
"clone.pumpkin": 10,
"riflebody": 5,
"roadsigns": 5,
"rope": 5,
"scrap": 1000,
"semibody": 5,
"sewingkit": 5,
"sheetmetal": 5,
"fish.troutsmall": 10,
"smallwaterbottle": 10,
"smgbody": 5,
"metalspring": 5,
"sticks": 5,
"syringe.medical": 5,
"tarp": 5,
"techparts": 5
}
} -
I'm using better loot and got the items all updated and good. Expect for military crate and elite crate. There's Heli crate, supply drop, barrel, and crate. How would I make the elite and military crates better?
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Hi dev. Can you please add TankCrate in Data?
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Anyone know how to split loot crate drops, for example, how do I make food crates only drop food, and med crates only drop meds? Because right now, every crate shares the same loot table.
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whats the container of the apc??
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Does the suply loot take precedence over the FancyDrop plugin or no thanks
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Hi How to set only spawn barrel with components?
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Easiest way to set the Rarity or Amount of food that appears in Barrels/Crates to better the ratio between food and equipment? (Lowering the percentage of Food in LootTable or something? Otherwise I suppose I could just remove more food items from LootTable file, but would like it if it just showed up a bit less maybe? Any thoughts? Thanks!
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running a 5x server with this plugin could anyone please share there config files with me please?
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Hello they'r! firstly i want to say thank you to Fujikura for this plugin i love it !
I have just one question.. In the /data/BetterLoot/LootTable.json i have putt "blueprintbase": 1, blueprint keep spawning empty'blank'.. i have try "blueprintcommon": 1, or "blueprint.common/unco/rare/vryrare": 1, nothing change too...
Just wanna know if its possible to drop blueprint like in the game without the plugin.. but with my BetterLoot config.
Stev, -
In data folder you got loottable for Heli, can we get it for Bradley also? And more more thing: Can we please have random workshop items as a option in LootTable? I have tried MagicLoot mod but it crash with BetterLoot. MagivLoot have skinned items (random workshop).
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plugin for bradley:
BradleyControl -