BetterChat

Moved

Total Downloads: 26,200 - First Release: Apr 21, 2015 - Last Update: Jan 12, 2018

4.9898/5, 98 likes
  1. yes That is right
     
  2. Default group will always be the highest number so if you have 10 groups and admin group is 0 then default group will be 9
     
    Last edited by a moderator: Jul 6, 2016
  3. @Tyrargo
    Yes, you are right
    [DOUBLEPOST=1467804585][/DOUBLEPOST]it isn't wrong @Resistance
     
  4. Default group will always be the highest number even if you have 100 groups it will always be the highest am also posting this info so everyone will know and understand so they dont set the Priority wrong
     
  5. haha :D
    btw us player is mean default group, lol
     
  6. Who said it was
     
  7. So you look at on this:
    {
    "GroupName": "default",
    "Priority": 2,
    "Title": {
    "Hidden": false,
    "HideIfNotHighestPriority": true,
    "Size": 15,
    "Color": "#9EC326",
    "Text": "[Player]"
    },
    HA! :D we talk about default group as player sorry ;)
     
  8. I know still dont understand your above comment you said I was wrong about what part
     
  9. Lol, you edit it!! you said:
    or something else...
    [DOUBLEPOST=1467805519][/DOUBLEPOST]Last edited: 11 minutes ago :p
     
  10. Think you mean posted I might of fixed a spelling mistake but I dont even know what post you are talking about
     
  11. let it be...
     
  12. way isnt server broadcasting the chat to rcon anymore after installing better chat? anyone got any idea?
     
  13. (20:24:15) | [Oxide] 20:23 [Error] Failed to call hook 'API_IsUserInGroup' on plugin 'BetterChat v4.1.14' (InvalidCastException: Cannot cast from source type to destination type.)

    (20:24:15) | [Oxide] 20:23 [Debug] at Oxide.Plugins.BetterChat.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    (20:24:15) | [Oxide] 20:23 [Error] Failed to call hook 'API_AddUserToGroup' on plugin 'BetterChat v4.1.14' (InvalidCastException: Cannot cast from source type to destination type.)

    (20:24:15) | [Oxide] 20:23 [Debug] at Oxide.Plugins.BetterChat.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
  14. You're using Humanity System right?
     
  15. right.
     
  16. So I have a question I've been stuck on for awhile, I set up my groups so if I type /chat group list you would see "Groups: Admin, Moderator vip, default"
    My issue now is if I restart the server after removing myself from every group BUT admin, when I reconnect it adds me back to default, is there any way I can fix this so when I type in chat I don't see [Admin] [Player] Jace: Message

    in short, how do I remove the [Player] tag from default
     
  17. "HideIfNotHighestPriority": true,
     
  18. So to be precise I would need to go to each of my groups and set their priority, then go to the default group and type /chat group set default HideIfNotHighestPriority True

    Also, is priority based lowest to highest or vice versa, for instance if I set default to 10 and Admin to 1, would that show Admin as a higher priority or default?
     
  19. Admin 0
    Moderator 1
    vip 2
    default 3
     
  20. after the upgrade does not work mute through steam id. He writes the player with that name is not found. If to use player's nickname all works well