Backpacks

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Total Downloads: 15,963 - First Release: Oct 30, 2015 - Last Update: Mar 6, 2018

5/5, 49 likes
  1. I dont know how to start a new thread but I'm having an issue where ME (admin owner) and 2 other players on server can't use the backpack at all. No "b" no /backpack. Gives same error "unknown command". But other players use it just fine. Did I F something up somehow?
     
  2. plugins can't push key binds anymore. you have to do 'bind b backpack.open' in your own console.
    the command /backpack doesn't exist
    either you do backpack.open via console or as an admin you can do /viewbackpack <id>
     
  3. Will the player that is having the same issue be able to do this also?

    Thank you for quick response. I will try it shortly.
     
  4. yes. the overview gives all this info too. don't mind answering, though :) cheers.
     
  5. who help me?
     
  6. i have a problem where the backpack isnt saving for some players any way to figure this out
     
  7. look at the data files. look for file 0.json
    i forget what causes that but i recall it gave the symptom you mentioned. i possibly reported it at some point
    you might be able to figure something else out in looking at the data files for those players with the issue (like amount = 0 or something else)
     
  8. how do i grant players different size backpacks ? it doesn't seem to work using- oxide.grant user <steamid>backpacks.use.medium
     
  9. You also have to grant them
    "backpacks.use" - required for using a backpack
     
  10. i did , found out there is no "medium" backpacks , just small or large lol rip
     
  11. bug report,
    Red item durability disappears. we can use it make new item xD
    [DOUBLEPOST=1508113315][/DOUBLEPOST]maybe, make it like the inventory.toggle. double keypress tab can close the gui.
    than we can replace the tab key. thanks a lot for developer.
     
  12. There is an exploit with Alphaloot dropping blueprints and Backpacks.( @Fujikura - you should see this post too.) When you loot a blueprint/s and you put them into your backpack, They become blank. Now you have blueprintbase, when you drop them on the ground and then drop a learnable blueprint that you haven't put in your backpack, they stack. You can then pick them up, and all blueprintbase's become the learnable blueprint. I did it twice, and found the exploit by accident. A player said they go blank in backpack. I tested and confirmed and found this out. FYI :)

    Can we get a item blocklist for the backpack? not sure how that'll work with the new blueprints. But I know they have a shortname.
     
    Last edited by a moderator: Oct 17, 2017
  13. Not an AlphaLoot issue ;) But thx for the sidenote :)
     
  14. I know it isn't, but thought you should see my post as well. :)
     
  15. also backpacks seem to lag the server as well .... unknown as to why but i removed it and the lag went away . hope backpacks gets a revise soon .
     
  16. they don't lag my server. and I fixed the exploit by using stacks plugin to limit the stacks. :)

    **blueprints will still be empty after putting them in backpack then reopening it.
     
  17. Truhly clever :p
     
  18. but that only works for my server, other servers may not know. :)
     
  19. A player is saying when he loots the heli crates, right after the backpack will not open. Then he tries again and it will open. Not sure whats happening here. But I've seen this before randomly when someone opens/ or tries to open their backpack.

    Code:
    (01:25:42) | Creating item with less than 1 amount! (M92 Pistol)
    (01:25:42) | [Oxide] 01:25 [Error] Failed to call hook 'BackpackOpenCmd' on plugin 'Backpacks v2.0.8' (NullReferenceException: Object reference not set to an instance of an object)
    (01:25:42) | [Oxide] 01:25 [Stacktrace]   at Oxide.Plugins.Backpacks+BackpackInventory+BackpackItem.ToItem () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Backpacks+Backpack.Open (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Backpacks.BackpackOpenCmd (.Arg arg) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Backpacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    EDIT: Further testing is showing this error pop up on more than just the heli crates. This has been randomly happening for a while, I just didn't realize what it was. When a player is in a loot box, puts the contents into their inventory, opens backpack while still in the loot box inventory, places the loot box contents into his backpack, then closes it. Only after finding out that they cant open their backpack, Error is thrown in RCON at this point. Message on screen says somebody is already in backpack. They have to kill theirselves in order to reopen the backpack. Once they get their backpack opened. The loot box contents they put in their backpack a few minutes earlier is gone.

    This is a big issue, players have been losing items they've looted and have been for a long time apparently. Can we get this fixed as soon as a resolution is available ? :) Thanks
     
    Last edited by a moderator: Oct 21, 2017
  20. I've tried searching but couldn't find an answer. Out of the thousands of backpack files in my data folder(currently 5,825), which ones do I need to keep? And do they apply to the entity count, or is it just the most recent file?