I dont know how to start a new thread but I'm having an issue where ME (admin owner) and 2 other players on server can't use the backpack at all. No "b" no /backpack. Gives same error "unknown command". But other players use it just fine. Did I F something up somehow?
Backpacks
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Total Downloads: 15,963 - First Release: Oct 30, 2015 - Last Update: Mar 6, 2018
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the command /backpack doesn't exist
either you do backpack.open via console or as an admin you can do /viewbackpack <id> -
Thank you for quick response. I will try it shortly. -
cheers.
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i have a problem where the backpack isnt saving for some players any way to figure this out
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i forget what causes that but i recall it gave the symptom you mentioned. i possibly reported it at some point
you might be able to figure something else out in looking at the data files for those players with the issue (like amount = 0 or something else) -
how do i grant players different size backpacks ? it doesn't seem to work using- oxide.grant user <steamid>backpacks.use.medium
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"backpacks.use" - required for using a backpack -
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bug report,
Red item durability disappears. we can use it make new item xD
[DOUBLEPOST=1508113315][/DOUBLEPOST]maybe, make it like the inventory.toggle. double keypress tab can close the gui.
than we can replace the tab key. thanks a lot for developer. -
There is an exploit with Alphaloot dropping blueprints and Backpacks.( @Fujikura - you should see this post too.) When you loot a blueprint/s and you put them into your backpack, They become blank. Now you have blueprintbase, when you drop them on the ground and then drop a learnable blueprint that you haven't put in your backpack, they stack. You can then pick them up, and all blueprintbase's become the learnable blueprint. I did it twice, and found the exploit by accident. A player said they go blank in backpack. I tested and confirmed and found this out. FYI
Can we get a item blocklist for the backpack? not sure how that'll work with the new blueprints. But I know they have a shortname.Last edited by a moderator: Oct 17, 2017 -
But thx for the sidenote
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**blueprints will still be empty after putting them in backpack then reopening it. -
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A player is saying when he loots the heli crates, right after the backpack will not open. Then he tries again and it will open. Not sure whats happening here. But I've seen this before randomly when someone opens/ or tries to open their backpack.
Code:(01:25:42) | Creating item with less than 1 amount! (M92 Pistol) (01:25:42) | [Oxide] 01:25 [Error] Failed to call hook 'BackpackOpenCmd' on plugin 'Backpacks v2.0.8' (NullReferenceException: Object reference not set to an instance of an object) (01:25:42) | [Oxide] 01:25 [Stacktrace] at Oxide.Plugins.Backpacks+BackpackInventory+BackpackItem.ToItem () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Backpacks+Backpack.Open (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Backpacks.BackpackOpenCmd (.Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Backpacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
This is a big issue, players have been losing items they've looted and have been for a long time apparently. Can we get this fixed as soon as a resolution is available ?Thanks
Last edited by a moderator: Oct 21, 2017 -
I've tried searching but couldn't find an answer. Out of the thousands of backpack files in my data folder(currently 5,825), which ones do I need to keep? And do they apply to the entity count, or is it just the most recent file?