I don't suppose anyone has had any luck using Camera.Render() in an Oxide Extension or Oxide Plugin by any chance?
I've been trying to get it working and I'm just getting a grey Texture2d returned from ReadPixels in OnPostRender.
I get the feeling it might be because Unity is running headless when it comes to a Rust Server but I've seen various posts about it working in other situations while in batchmode.
Using Camera.Render()
Discussion in 'Rust Development' started by Wukey, Sep 28, 2015.