So, my UI buttons seem to be buggy. I assign a text to them on creation, once i press the button, the text is disappearing but I'm not closing any UI elements.
UI JSON:Json mistake here or rust issue? Can't solve it.Code:[ { "name": "test", "parent": "Overlay", "fadeOut": "0", "components": [ { "type": "UnityEngine.UI.Button", "command": "chat.say Hi", "close": "", "material": "Assets/Icons/IconMaterial.mat", "color": "0 1 0 0.5", "fadeIn": "0" }, { "type": "RectTransform", "anchormin": "0.1 0.8", "anchormax": "0.2 0.9" } ] }, { "name": "", "parent": "test", "fadeOut": "0", "components": [ { "type": "UnityEngine.UI.Text", "text": "Chat", "fontSize": "14", "font": "RobotoCondensed-Bold.ttf", "align": "MiddleCenter", "color": "1 1 1 1", "fadeIn": "0" } ] } ]
Edit: Solved. If close is empty in the container it's removing all items with no names given. Simply assign a name solved it.
Solved UnityEngine.UI.Button + Text = OnPress glitch?
Discussion in 'Rust Development' started by mTrX, Apr 15, 2017.