1. In legacy it is "input.bind Up W UpArrow" .. i want this but for experimental
     
  2. Those were console commands implemented by the game to handle keybinds, these do not exist for experimental (yet??)
     
  3. not sure mughisi or wulf will accept a bind/unbind plugin ^^
     
  4. I want this to freeze unfreeze like in legacy ..
     
    Last edited by a moderator: Apr 26, 2015
  5. There is a plugin for experimental which is supposed to bind the guitar notes to 1-8, maybe you should look into that one. ;)
     
  6. You can freeze un freeze differently ^^
    And those freeze tool were refused on oxide 2.0 if i remember well
     
  7. It's not binding actually, just hooking keypress:) but yeah, you can hook it too, or just do player force position in new monobehavior, will be a bit glitchy but player will not be able to move.
     
  8. Yeah but to hook key press does logicly the same
     
  9. Hook applies to every player, while monobehavior component only to selected one:)
    Also, unbinding and hook + revert is pretty different.
     
  10. They (LaserHydra & PaiN) use Lua to write their plugins so Monobehaviour is out of the question, so the only option that remains would be the OnPlayerInput hook but it isn't recommended to use it in plugins written in anything else than C# to be honest.
     
  11. Even in C# code it cause lags on high load servers, if complicated code inside.