1. Hey there,

    its possible to turn off the flashlight mod from other players weapon? Or only client side?
     
  2. Each weapon that can shoot shot is a so called BaseProjectile.
    This class has a switch:

    Code:
    // BaseProjectile
    public void SetLightsOn(bool isOn)
    {
        if (this.children != null)
        {
            foreach (ProjectileWeaponMod current in from ProjectileWeaponMod x in this.children
            where x != null && x.isLight
            select x)
            {
                current.SetFlag(BaseEntity.Flags.On, !current.HasFlag(BaseEntity.Flags.On), false);
            }
        }
    }