1. Some suggestions for the console output and logs..
    First it would be helpful with timestamps.
    Also, what does "player tried to do something not allowed" mean? It's also completely useless since it doesn't even say which player, nor what they did to trigger it..?
     
  2. Wulf

    Wulf Community Admin

    The Oxide logs do have timestamps. The "player tried" message means the player tried to do something that a client shouldn't be controlling.
     
  3. What about the main game log? The one you get from -logfile for example?
    So basically the "player tried" is someone trying to cheat? Or can it be just the game glitching too? It is still useless as there is no way to see what player is doing it to teleport over and see what they are doing.. Anything oxide can do to add more information to those outputs, like the players NAME to begin with? :)
     
  4. Wulf

    Wulf Community Admin

    The main log from -logfile is Unity's log, which is contains output from Unity, Hurtworld, and Oxide. It is handled by those sources different.

    The "player tried" might be someone trying to cheat, or just encountering a glitch, not really my area of expertise. If you want to add anything custom, you'd likely need to write a plugin to intercept the messages or use a plugin to handle that feature it instead.