What do u say about this one? How to fix it? It shuted down my server.
Not an Issue Server was shutdown: Compiler
Discussion in 'Rust Discussion' started by GLasiore, Nov 24, 2016.
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Wulf Community Admin
The compiler does not shutdown your server. The compiler runs in the background and only runs when needed and shuts itself down after being used. It has absolutely no relation to your server itself nor does it have any ties to it outside of compiling plugins.
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It is an issue. My server shuted down it self and everyone says send your compiler so Wulf can check it out. It always happens and I lost 100 players because of it... I don't know what is the problem...
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Wulf Community Admin
So your possible causes:
- Rust server running out of memory
- Rust server is using mismatched versions of files
- A plugin is restarting it on a schedule
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It is a LOG file as I know and if something happens, it writes in compiler. This shutdowns happening every day, its about helicopters or other plugins? I don't know and I tought this compiler helps you to find my problem.
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Wulf Community Admin
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- My server: 32gb ddr3 rams, i7 4790k overlocked + ssd, it can not overload or run out of memory I guess for 1 server.
- How can I fix it, if this one is the problem.
- There is no plugin to restart my server on a schedule. -
Wulf Community Admin
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Is there any solution? Who can help me? How can I find if a plugin crushes my server?
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Wulf Community Admin
[DOUBLEPOST=1480015755,1480015735][/DOUBLEPOST] -
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Wulf Community Admin
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I made it Server.json because I could not upload it here. Just make the name Server.log and you can check it.
Attached Files:
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Wulf Community Admin
Errors I noticed:
- UnityGameCore failing to install completely (remove)
- ItemSkinRandomizer erroring (outdated, update to latest)
- Notifier erroring (not maintained, remove for now or use alternatives)
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Timed Execute | Oxide -
Wulf Community Admin
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Initializing Steam...
Redirecting stderr to 'Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...Created shared memory when not owner SteamController_Shared_mem
OK.
@ShutdownOnFailedCommand 1
"@ShutdownOnFailedCommand" = "1"
@NoPromptForPassword *****
"@NoPromptForPassword *****
login "*****" "*****"
Connecting anonymously to Steam Public...
Logged in OK
Waiting for license info...
OK
force_install_dir ""
app_update 258550
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
Error! App '258550' state is 0x6 after update job.
depotdownloadmgr.cpp (252) : Assertion Failed: m_unDownloadManifestPending == 0
CWorkThreadPool::~CWorkThreadPool: work complete queue not empty, 1 items discarded.
CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 1 items discarded.
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Any idea about th is? I can not update my server now... -
Im not an expert but I can advice 2 things:
1 - seems like your server can not connect Directly to the Steam API, where you need to update and download the server itself. (maybe a problem connection?)
2 - Some antivirus or Early detectors of suspicious activities can block the compiler when working.
Check this:
Error | Unity Community
Anyway... are you running on Debian? why you not tested running the server in Win yet ????
All ppl here said that Rust Server will run better on win.
I Hope give you some light on this, regards.