Not an Issue Server was shutdown: Compiler

Discussion in 'Rust Discussion' started by GLasiore, Nov 24, 2016.

  1. What do u say about this one? How to fix it? It shuted down my server.
     

    Attached Files:

  2. Wulf

    Wulf Community Admin

    The compiler does not shutdown your server. The compiler runs in the background and only runs when needed and shuts itself down after being used. It has absolutely no relation to your server itself nor does it have any ties to it outside of compiling plugins.
     
  3. It is an issue. My server shuted down it self and everyone says send your compiler so Wulf can check it out. It always happens and I lost 100 players because of it... I don't know what is the problem...
     
  4. Wulf

    Wulf Community Admin

    The compiler has nothing to do with your server shutting down. Your other logs from Rust may be of more use, which is likely what they were referring to. Oxide itself also has no relation to your server shutting down.

    So your possible causes:
    • Rust server running out of memory
    • Rust server is using mismatched versions of files
    • A plugin is restarting it on a schedule
     
  5. It is a LOG file as I know and if something happens, it writes in compiler. This shutdowns happening every day, its about helicopters or other plugins? I don't know and I tought this compiler helps you to find my problem.
     
  6. Wulf

    Wulf Community Admin

    That is a standalone log file for the compiler only, but there are no actual issues in that log file and it is entirely unrelated and detached from your normal server operations. You can find the logs you need under RustDedicated_Data/output_log.txt as well as the other Rust log files. Your issue is likely from hitting a resource limit with your host though, which is common.
     
  7. - My server: 32gb ddr3 rams, i7 4790k overlocked + ssd, it can not overload or run out of memory I guess for 1 server.
    - How can I fix it, if this one is the problem.
    - There is no plugin to restart my server on a schedule.
     
  8. Wulf

    Wulf Community Admin

    All I can say is to take a look at the logs of interest; the compiler log is not going to help you with your issue as it isn't related.
     
  9. Is there any solution? Who can help me? How can I find if a plugin crushes my server?
     
  10. TimedExecute
     
  11. Fantastic TimedExecutes and Where to Find Them?
     
  12. Wulf

    Wulf Community Admin

    I think he may have misunderstood you, I don't think you're looking for one to restart your server.
    [DOUBLEPOST=1480015755,1480015735][/DOUBLEPOST]
    The first step would be to look in the other logs I mentioned for the server itself.
     
  13. Is there anyone that I can talk with and he or she can check my server log and fix it and teach me how to do it? I don't understand much about this lines in server.log (there are 4500+ lines)
     
  14. Wulf

    Wulf Community Admin

    You can upload it here using the 'Upload a File' button, but make sure to hide any sensitive information such as rcon.password or server.ip.
     
  15. I made it Server.json because I could not upload it here. Just make the name Server.log and you can check it.
     

    Attached Files:

  16. Wulf

    Wulf Community Admin

    To start with, we do not support UnityGameCore as we can't account for what it does or may cause your server to do, so I'd start by removing it for now to rule that out. I'd also suggest searching for "error" and fixing/updating the errors mentioned, such as updating ItemSkinRandomizer.

    Errors I noticed:
    • UnityGameCore failing to install completely (remove)
    • ItemSkinRandomizer erroring (outdated, update to latest)
    • Notifier erroring (not maintained, remove for now or use alternatives)
     
  17. That plugin will auto restart your server it is what you asked for
    Timed Execute | Oxide
     
  18. Wulf

    Wulf Community Admin

    The issue is his server is restarting, which is what we are trying to solve, not add more restarts.
     
  19. Initializing Steam...
    Redirecting stderr to 'Steam/logs/stderr.txt'
    [ 0%] Checking for available updates...
    [----] Verifying installation...
    Steam Console Client (c) Valve Corporation
    -- type 'quit' to exit --
    Loading Steam API...Created shared memory when not owner SteamController_Shared_mem
    OK.
    @ShutdownOnFailedCommand 1
    "@ShutdownOnFailedCommand" = "1"
    @NoPromptForPassword *****
    "@NoPromptForPassword *****
    login "*****" "*****"
    Connecting anonymously to Steam Public...
    Logged in OK
    Waiting for license info...
    OK
    force_install_dir ""
    app_update 258550
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Update state (0x3) reconfiguring, progress: 0,00 (0 / 0)
    Error! App '258550' state is 0x6 after update job.
    depotdownloadmgr.cpp (252) : Assertion Failed: m_unDownloadManifestPending == 0
    CWorkThreadPool::~CWorkThreadPool: work complete queue not empty, 1 items discarded.
    CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 1 items discarded.

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    Any idea about th is? I can not update my server now...
     
  20. Im not an expert but I can advice 2 things:
    1 - seems like your server can not connect Directly to the Steam API, where you need to update and download the server itself. (maybe a problem connection?)
    2 - Some antivirus or Early detectors of suspicious activities can block the compiler when working.
    Check this:
    Error | Unity Community

    Anyway... are you running on Debian? why you not tested running the server in Win yet ????
    All ppl here said that Rust Server will run better on win.

    I Hope give you some light on this, regards.