Previously, the block instance id was saved when the server was restarted, it is now changing. How can I keep the identifiers of certain blocks when the server restarts?
Saving IDs of certain blocks?
Discussion in 'Rust Development' started by DEUSNEXUS, Jun 22, 2017.
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help me pls=)
I will give my example
I put the foundation it assigns an identifier through the entity.GetInstanceID ()
After rebooting the server command, the foundation changes its ID to another -
Everything, fixed
Thx, all=) -
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