Hello!
I'm just reaching out to see if anyone has an idea on a resolution to a problem I have recently found with my Rust servers - modded and not modded.
The issue:
- Server on startup uses 600-700% CPU (forcing a Linux dedicated server to go into 10.3 load)
- Server with CPU restricted to 100% takes 15 minutes to generate the Navmesh Build
- Server without CPU restricted takes 85 seconds to generate the Navmesh Build
- Server on idle uses 100-150% CPU which makes the server run at 3 load (with just 1 Rust server running)
I originally found this issue while running a Rust server on a VPS, and found that it would take 20 minutes to start. After finding the problem I tested it again by throwing one Rust server only a dedicated server running an i7 6700k processor (with nothing else running on the dedi) but these issues listed above are the stats from the dedicated node.
I have no clue why this would be happening, as it is even an issue with just a vanilla Rust server.
Any assistance with this would be highly appreciated. The hardware should be very good quality as it can normally run 12-15 GMod servers, but it can't even handle one empty Rust server without lagging to hell.
Rust server CPU usage high and long startup
Discussion in 'Rust Discussion' started by MetallicGloss, Jul 10, 2017.
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You can put the following in your start bat/sh file which should help with the CPU usage and times regarding startup.
Code:+nav_disable true
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Is there a workaround which will still allow it to generate the nav for animals but not regenerate the nav on each start? -
Not that I know of. That's the downside, most shared hosts force it off.
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rust hates people using their own servers, so they are trying to get people off