Some mods are not function and causes lag maybe , i was trying to delete it by simply remove the "loadmod" from autoexec file , but seems not working well , any ideas ?
Removing a workshop mod?
Discussion in 'Hurtworld Discussion' started by rnmnlb, Feb 21, 2017.
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Remove "loadmod" from config it's a first step. Than you need to remove *.hwb autosaves(wipe).
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Yeah i figured , its sucks , then i have to carry a useless mod thru my whole life , coz i cant wipe my server .....
thanks by the way , -
Remove all mod content from world by hands, remove loadmod id from config and then try to load save with argument: forceload
Forcing savegame load. CAUTION - THIS MAY CORRUPT SAVEGAMES. USE AT YOUR OWN RISK. -
But yeah there really is no safe way to remove a workshop mod without wiping. -
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I did attempt this a few times when I was planning a wipe anyway. What happens more times than not is certain objects (even non-mod) don't render, others don't have colliders and can be no clipped, and lag increases dramatically... Presumably due to all the errors and messed up colliders -
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Definitely ways to fix it. But it's also possible the devs chose the best method to keep performance reasonable. Who knows. -
Last edited by a moderator: Mar 1, 2017