I've got some questions.
Rustafied, one of the largest OFFICIAL servers, yet they have queue bypass. Apparently only modded can have queue bypass, something seems out of the blue. How can I get a queue bypass on my server without going under modded?
Solved Queue bypass without being modded?
Discussion in 'Rust Discussion' started by Divinity, Jan 31, 2017.
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Wulf Community Admin
That isn't something we support, but it involves removing the "modded" tag. Some servers tend to abuse this, so you'd need to handle it on your own.
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Wulf Community Admin
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Wulf Community Admin
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I believe by default Admins/Mods/Devs automatically bypass the queue as of last February.
now if they are standard players... well that's different.
Playrust on reddit link -
Owner/Mod queue jump confirmed:
Code:// ConnectionQueue private bool CanJumpQueue(Connection connection) { object obj = Interface.CallHook("CanBypassQueue", new object[] { connection }); if (obj is bool) { return (bool)obj; } if (DeveloperList.Contains(connection.userid)) { return true; } ServerUsers.User user = ServerUsers.Get(connection.userid); return (user != null && user.group == ServerUsers.UserGroup.Moderator) || (user != null && user.group == ServerUsers.UserGroup.Owner); }
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I recently started up a Solo/Duo/Trio Vanilla server that got max pop on first day and had up to a 40 man queue at one point, and I want to implement some sort of VIP skip queue system to pay for the monthly hosting charges. How would I create or implement this, and how can I keep the server on the community tab without it being switched to modded because of plugins.
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Every vanilla server what offers vip slots is modded, facepunch is ok with that. But its not supportet by Oxide forum.
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Basicly you need to make your own Oxide.
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As long as I dont change the UI or dont change the "vanilla" experience at all the devs shouldnt blacklist my server right?
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@Lucky Luciano Are you able to PM me a way or @Ankawi ?
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Wulf Community Admin