Hello,
I'm new to Rust plugin development and would like to start doing some basic stuff with Python. Is it possible to import libraries into a Python IDE so I can view the contents and context of the libraries while writing scripts? I have seen a couple scripts which have 'import Rust', but I'm unable to use that within something like PyCharm or the Python interpreter.
Thanks,
Matt
Python libraries/imports?
Discussion in 'Rust Development' started by Tholemu, Jul 20, 2015.
-
Wulf Community Admin
You can import Python modules and such, but there are some that aren't allowed. If you want to use non-system in an IDE, you'd need to have either the plugin in a location where those imports are, else have the imports where the plugin is though.
-
-
We use IronPython where you are able to import .Net types/namespaces. So for these you have to use a decompiler and look into the game libraries for what you need. I don't know or used a python ide which can handle .net imports/assemblies or ironpython.