What if, a server progressed through Ages/Eras?
Where each age/era unlocks more items that you can craft?
Example Image -> https://i2.wp.com/files.facepunch.com/buck2016/February/23/5YWeJyY.jpg
Stone Age (3 days) ------------ Wood/Stone items
Bronze Age (4 days) ----------- Gunpowder, Metal Door, Satchel
Enlightenment Age (7 days) -- Revolver
Industrial Age (7 days) -------- ???
Modernity (7 days) ------------ C4, Autoturrets
Rust Progression / Ages / Eras
Discussion in 'Plugin Requests' started by Togoshige, Aug 22, 2017.
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Going into more details:
1. How to know when Age Progression starts? Is it possible to know when map wipes, or when it last wiped?
2. How to keep track of time between Start of Server and End of Current Age to Start of next age and so on?, probably periodically check every X minutes
3. Potential Config file?
Code:"Enabled": true, "Ages": [ { "Name": "Stone", "Hours": 48, "BlockedItems": [ "autoturret", "explosives" ], }, { "Name": "Bronze", "Hours": 120, "BlockedItems": [], }
Also for time, hours seems good, but maybe it will need date and time? Depends on how #2. is done
4. Broadcast to chat when new Age starts
Extra: UI that shows current Age/Era
Command to check current age/era, how long it has been or how long till next age/era
5. Command to check current items allowed or blocked by current age/era
6. Anything else Im missing? Any other ideas? -
Did this idea ever turn into a plugin or a server? This is definitely an interesting idea due to the current state of Rust and lack of progression. Let me know if you turned this into a plugin.
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interesting, @rotten send me a pm mate, would like to discuss your final implementation if you don't mind.
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I will gladly donate/pay for someone to post an ages/progression system publicly on Oxide
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I think Helk is potentially working on progression next, he did a recent poll on twitter of working on cars vs long term persistence next: Helk on Twitter
Long term persistence is also at the top of the NOW category in the Rust roadmap: Rust - RoadmapLast edited by a moderator: Sep 23, 2017