1. Hello, I am trying to create a function that allows adding chairs to objects. When I add the father I can climb in it, the problem comes when I want to change its rotation or move the chair a bit as such. Then this is displayed on the site that I want but will not let me ride on it.

    For example, the code I use is as follows.
    Code:
    BaseEntity chair = GameManager.server.CreateEntity("assets/prefabs/deployable/chair/chair.deployed.prefab", playerPos);
                chair.Spawn();
                chair.transform.localEulerAngles = new Vector3(0, 265, 260);
                chair.transform.localPosition = new Vector3(-0.4f, 5.0f, -0.0f);
                chair.gameObject.AddComponent(typeof(Rigidbody));
                ((Rigidbody)chair.gameObject.GetComponent(typeof(Rigidbody))).isKinematic = true;
                chair.SetParent(entity);
    First of all, thank you for your time.
    [DOUBLEPOST=1507151860][/DOUBLEPOST]Fixed, you should simply remove the local
    Code:
    chair.transform.eulerAngles = new Vector3(0, 265, 270);
                chair.transform.position = new Vector3(-0.4f, 0.0f, -0.3f);