1. Pretty much like the Christmas Event does it, is there a way to play custom sounds for everybody on the server?
     
  2. Wulf

    Wulf Community Admin

  3. Ok, thank you!
     
  4. Wulf

    Wulf Community Admin

    Also, found this that may help:
    Code:
    EffectNetwork.Send("assets/bundled/prefabs/fx/gas_explosion_small.prefab");
    I haven't tested that, but it's a slightly different call than the others linked. There does appear to be a bool that might be set in prefabs or somewhere for "broadcast", which I'm not sure how to change.