I'm new to C# and Rust Plugins, I'm trying to make it so I can play an audio file globally (to every player). It doesn't need to have an audio source (like it's coming from a certain position) bit that would be a plus.
Can someone help me out please?
Play a scripted audio file globally?
Discussion in 'Rust Development' started by Vypr, Sep 25, 2015.
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Wulf Community Admin
You can only play sounds that already exist on the client.
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Mughisi released a small .cs file you can use to dump the manifest, this might help you find some of the sound effects in the game, kind in mind some of these are actual particle effects etc, so you'll just have to play around with them until you find the stuff you like. I hope this helps!