Hey, i have already finished PBS.
What do you think about it?
Is it necessary?
What else to add to this system?
[PBS] Plugin Build System
Discussion in 'Rust Development' started by bazuka5801, Sep 24, 2017.
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Nothing, it's shit...
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Last edited by a moderator: Sep 26, 2017
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Maybe it will be useful for some developer team, but I'm only one and prefer use regions
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Use only english words here, it isn't your fucking vk
#dropingalphacode -
If you convert the plugin in dll, they will not be better for you!
#dropingalphacode -
I... I don't get the idea.
So with this... program you can impliment one cs into another, so.... what is the main reason for this?
Yeah, sometimes plugins become too heavy, so what?
If it's your code - you know how it works. If it's not - you have to find out how it is working.....
The only reason for this to exist - is that it allows you to split your plugin into several cs, but... for what? You can just use regions, as @serezhadelaet mention above, and create your own classes. As much as you want.
Once again - what is the purpose of this.... program... in the first place?
P.S. Who are all these guys with this hashtag? -
I implemented independent modules.
And build system what build your modules to one file
Main idea: merge method bodies - split to logic classes
and move built file to out folder(oxide/plugins) -
But - everyone is different, so if you prefer to do it this way - it's up to you.
Btw - are you gonna share this app with overs? Or you just wanted to brag? Cos in the first case - you can submit it here, on oxide.
@Wulf, wich category such app is gonna be? It's kind of Universal tool, and not realated to any game in particular....
In over case - that didn't work out. I bet where would'nt be much people who is gonna use this app.... -
I saw few similar projects in different places through the years, they all shared the same destiny.
That's relatively not much, however - 8k for a single Plugin it's way too much indeed.
And it's because every complex plugin (incl. this one) are supplied with lots of repeating boilerplate code.
PBS is a good idea thou, but in the same time it would add some difficulties and instinctually will lower desire to use something new.
I guess it's better to have some kind of Framework in order to get rid of most boilerplate shiet, many games practicing this.Last edited by a moderator: Sep 27, 2017