1. I notice there's been no Oxide update yet, but unsure if that's why it's not working or if my install is buggered...

    Code:
    WARNING: Shader Unsupported: 'Rust/Standard Blend 4-Way' - All passes removed
    WARNING: Shader Unsupported: 'Rust/Standard Blend 4-Way' - All passes removed
    WARNING: Shader Unsupported: 'Packed/Rust/Standard Terrain Blend (Specular setup)' - All passes removed
    WARNING: Shader Unsupported: 'Packed/Rust/Standard Terrain Blend (Specular setup)' - All passes removed
    WARNING: Shader Unsupported: 'Packed/Rust/Standard Terrain Blend (Specular setup)' - All passes removed
    WARNING: Shader Unsupported: 'Packed/Rust/Standard Terrain Blend (Specular setup)' - All passes removed
    WARNING: Shader Unsupported: 'Packed/Rust/Standard Terrain Blend (Specular setup)' - All passes removed
    WARNING: Shader Unsupported: 'Packed/Rust/Standard Terrain Blend (Specular setup)' - All passes removed
    WARNING: Shader Unsupported: 'Packed/Rust/Standard Terrain Blend (Specular setup)' - All passes removed
    WARNING: Shader Unsupported: 'Packed/Rust/Standard Terrain Blend (Specular setup)' - All passes removed
    Missing method SeedRandom::Sign(uint&) in assembly /home/unfknreal/rustafried/serverfiles/RustDedicated_Data/Managed/Rust.Global.dll, referenced in assembly /home/unfknreal/rustafried/serverfiles/RustDedicated_Data/Managed/Assembly-CSharp.dll
    MissingMethodException: Method not found: 'SeedRandom.Sign'.
      at DecorComponentEx.ApplyDecorComponents (UnityEngine.Transform transform, .DecorComponent[] components, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot, UnityEngine.Vector3& scale) [0x00000] in <filename unknown>:0
      at Prefab.ApplyDecorComponents (UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot, UnityEngine.Vector3& scale) [0x00000] in <filename unknown>:0
      at PlaceMonuments.Process (UInt32 seed) [0x00000] in <filename unknown>:0
      at WorldSetup+<InitCoroutine>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0(Filename:  Line: -1)
    
     
  2. Wulf

    Wulf Community Admin

    If you installed Oxide over it, then you broke your server. :p Don't blindly update, wait for a compatible build.
     
  3. LOL I did the same... so I guess to fix we just install the latest update once it's released. :)

    Now let's leave Wulf alone so he can release ;)
     
  4. Wulf

    Wulf Community Admin

  5. Yeah usually I can't update till later, and you guys seem to be great at getting an update out pretty quick... but this week I was able to update right away and got a little too anxious :)
    Sorry for the useless post but hopefully it being visible stops other random posts about it also.
     
  6. @unfknreal FP releases the client update shortly after the server update so it doesn't give them much time to append to the recent changes. Shouldn't be too much longer.
     
  7. Hello, i'm new. i just open today my new server. it was ON 1 dat, now after update i got this error when i try to re-openit

    MissingMethodException: Method not found: 'SeedRandom.Sign'.

    Some help ?
    thx
    [DOUBLEPOST=1509660079][/DOUBLEPOST]so thx. i just had to re-download new Oxide.
    Thx a looot !