Hey guys I'm looking for a mod that will enable a mini nuke? I use the economics mod. I want players to be able to type /mininuke to enable their next rocket as a small nuclear weapon. And when they do it will try to charge them x amount of money from economics and if they have the right amount it will remove said amount and their next rocket will have an explosive power of say 10,000 and a radius of 300. Not looking for special explosion effects, just damage, and some way of users in the area being notified that a nuclear weapon has been activated and prepared for fire.
Rust Mini nuke
Discussion in 'Plugin Requests' started by TheIronGiant 2, Nov 16, 2015.
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You could also have it shoot a rocket and use zonemanager to allocate the area as a radiation area for x amount of hours for a little more fun.
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Yea exactly. This is what I'm looking for.
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Cool idea. If this gets developed would be nice to have option to use without economy. i.e 10,000 refined metal etc etc.
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Even more just have the ability to have it as a random event that could hit any super huge base at any time doing significant damage, this will keep the big groups on their toes.
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I got some ideas about this. I may be working on this.
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Hi Laser, the code is already available in the RainOfFire plugin, you just need to add say economy to it so people can use currency to buy a strike.
Also have multiple types of strikes with different damage modifiers
Airstrike 4-6 rockets @ 4x damage with slightly increased radius
Nuke 1 rocket @ 200x damage with increased radius
Naturally have all radius/rocket counts configurable but i thought i would bring it to your attention there's something out there already to save you some time. -