1. I'm using sphere entities as "empties" to parent different entities to for the purpose of animation, but as faint as they are, they're still visible. Any idea how to prevent information about their existence from being sent to the player?

    Actually, would that cause the client confusion about the location of the entities parented to the entity in question?

    I attached a screenshot of what I'm trying to do. If anyone's got better ideas as to what I should use as dummy entities I'm all ears. :)
     

    Attached Files:

  2. Check out docs.oxidemod.org/rust/#cannetworkto
     
  3. Thank you! :D