How does the plugins get loaded, only server side or when Asset is Loading, do it automaticly download all the plugins a server have?
If no, is there a way to send to client scripts so it gets loaded?
If any of these are possible, does the scripts/plugins get loaded as a MonoBehaviour on the client side, and if so, where does it get loaded?
Solved Loading scripts to client on connect?
Discussion in 'Rust Development' started by Eitrum, Dec 5, 2016.
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Plugins are only server-sided.
Nothing can be transferred to the client but the images. -
Kind of wanna make an ability to become a ninja for some seconds.
I am very new to modding rust, I know a lot of Unity as its my daily work. I just want to be able to control each client in my plugin in some weird way. -
Once again, you cannot modify client, at all.
Footsteps are client-side, so there is no way to make what you want. -
Okay, but is the server using MonoBehaviours so I can get full Unity mode on the plugin??
Or could I be able to make a class that is monobehaviour and attach it to gameobjects?
There is like zero documentations on stuff like this so just trying to get as much knowledge as possible before I tell server owner whats possible and not with the abilites. -
Wulf Community Admin
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