Hey guys, so this has been a known issue and im assuming it's just part of Rust's optimization, but every time a large clan is building a huge base the server experiences slight lag such as delayed door opening/closing, delayed box opening/closing (normal lag experiences for players) but it's only when the largest clan is building their normal massive bases. I'll leave info below about server stats and plugins that may be relating to the issue that's overlooking me.
i7 6700k 3.7 GHz 8 core processor
32 GB ram
1TB of 2 (raid 500GB SSD)
1 Gig internet bandwidth
Plugins possibly related to the building 'lag' issue
AutoDoors
DeeKay
AutoGrades
DynamicCupShare (TC sharing is disabled)
CupboardRadius
HooksExtended
NightLantern
NoEscape
Even if there are no 100% fixes for this maybe some of you know some easy ways of at least improving server performance or something to help compensate for players just building their base
Other persons similar situation
Server lag when building or during raids | Oxide
EDIT: after tons of research I finally was able to fix the issue.
Solved Lag while players are building (large bases)
Discussion in 'Rust Discussion' started by LoneSurvivor, May 28, 2017.