1. As I understand, player.IsAiming or player.HasPlayerFlag(BasePlayer.PlayerFlags.Aiming) should return true if player start to aiming (press right button), but it's return false.

    P.S. Im use it in OnPlayerTick hook, and i need it to hide crosshire when player start aiming.
     
  2. Wulf

    Wulf Community Admin

    Oxide does not handle or provide any of those flags, that is all Rust, so it wouldn't be related to Oxide.
     
  3. It's clear, thanks for swift reply.
    Any way, i do it by OnPlayerInput hook.