Can we change player Input button setting? For example to set "Q" to Input.Jump?
I found this class I believe this saves player settings but how to send it to player?
Code:using System; using UnityEngine;public class ConfigurationManager { public ConfigurationManager() { } public static void DeleteKey(string key) { PlayerPrefs.DeleteKey(key); } public static float GetFloat(string key, float defaultValue = 0) { return PlayerPrefs.GetFloat(key, defaultValue); } public static int GetInt(string key, int defaultValue = 0) { return PlayerPrefs.GetInt(key, defaultValue); } public static string GetString(string key, string defaultValue = "") { return PlayerPrefs.GetString(key, defaultValue); } public static bool HasKey(string key) { return PlayerPrefs.HasKey(key); } public static void SetFloat(string key, float value) { PlayerPrefs.SetFloat(key, value); } public static void SetInt(string key, int value) { PlayerPrefs.SetInt(key, value); } public static void SetString(string key, string value) { PlayerPrefs.SetString(key, value); } }
Is it possible to send client commands?
Discussion in 'Hurtworld Development' started by Pleskac, Dec 11, 2016.