1. Can we change player Input button setting? For example to set "Q" to Input.Jump?

    I found this class I believe this saves player settings but how to send it to player?

    Code:
    using System;
    using UnityEngine;public class ConfigurationManager
    {
        public ConfigurationManager()
        {
        }    public static void DeleteKey(string key)
        {
            PlayerPrefs.DeleteKey(key);
        }    public static float GetFloat(string key, float defaultValue = 0)
        {
            return PlayerPrefs.GetFloat(key, defaultValue);
        }    public static int GetInt(string key, int defaultValue = 0)
        {
            return PlayerPrefs.GetInt(key, defaultValue);
        }    public static string GetString(string key, string defaultValue = "")
        {
            return PlayerPrefs.GetString(key, defaultValue);
        }    public static bool HasKey(string key)
        {
            return PlayerPrefs.HasKey(key);
        }    public static void SetFloat(string key, float value)
        {
            PlayerPrefs.SetFloat(key, value);
        }    public static void SetInt(string key, int value)
        {
            PlayerPrefs.SetInt(key, value);
        }    public static void SetString(string key, string value)
        {
            PlayerPrefs.SetString(key, value);
        }
    }
     
  2. Wulf

    Wulf Community Admin

    You can't send a command to the client that I know of.
     
  3. We can't do this atm :(