on animal attaks:
Code:InvalidProgramException: Invalid IL code in BasePlayer:OnProjectileAttack (BaseEntity/RPCMessage): IL_07ba: ret System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) BaseEntity+<FindRPCMessage>c__AnonStorey27.<>m__6 (RPCMessage rpcMsg) BaseEntity.SV_RPCMessage (UInt32 nameID, Network.Message message) UnityEngine.Debug:LogException(Exception) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update()
Fixed Invalid IL code in BasePlayer:OnProjectileAttack
Discussion in 'Rust Discussion' started by Dimmus, Dec 16, 2016.
-
Same error, pls fix(
-
Wulf Community Admin
-
Hello, after todays update all my players keep getting kicked with error (Reason: Kicked: RPC Error: onprojectileattack) any fix?
-
Wulf Community Admin
-
-
-
Wulf Community Admin
-
@Wulf Has it been fixed? Or still in build process? Sorry to bug!
-
Wulf Community Admin
-
-
omg it was a joke.... keep calm and test
-
Yes, I'm getting player disconnects when shooting projectiles.
InvalidProgramException: Invalid IL code in BasePlayer:OnProjectileAttack (BaseEntity/RPCMessage): IL_07ba: ret -
Wulf Community Admin
-
newest version worked like a charm...mmm good.Last edited by a moderator: Dec 16, 2016 -
Amazing support Wulf, like always.