1. Hello , good I would like to know how do I installar the steam workshop map in my hurtworld server. I 've been looking at some sites and videos , however n has almost no tutorial that can help me.

    I would be grateful if you help me .

    Sorry for my English
    Thank you
     
  2. Find the map on workshop. Subscribe. Go to, for me, c:\program files(x86)\steam\streamapps\workshop\content then there will be folders depending on how many workshop items you downloaded. On the page you subscribed to it says the map id. The first folders aren't the id. But look at the date installed. The next folder will be the map id. For me using Windows. I took the .win64.map and copied it into c:\program files(x86)\steam\streamapps\common\hurtworld\hurtworldclient_data\maps
     
  3. I know how to find the map but were do I need to place the folder with the map?
     
  4. You should just be able to put the map arg in the autoexec. I would really really not recommend manually subscribing and moving files, as that means they won't get updates from Steam Workshop.

    For instance, if I wanted to host this map on my server, I would get the id (it's in the url: 674794464) and just put `host 1271 w-674794464` in my autoexec. Easy peasy.
     
  5. i was put into autoexec.cfg in first line host 12871 w-674794464 that will be ok?

    sorry first time and i have hosting from good company and they dont schare any other maps 4 me if you understand pls explain what im do now
    Code:
    Exception executing command: Array index is out of range.
    at ConsoleManager.ExecuteCommandRaw (System.String pCommand) [0x00000] in <filename unknown>:0
    at ConsoleManager.ExecuteCommand (System.String pCommand) [0x00000] in <filename unknown>:0
    Unknown command: '//'
    Unknown command: '//'
    Error: Cannot create FMOD::Sound instance for resource archive:/CAB-067c967ab7fc2ea5f5dc7c4857a1e79a/CAB-067c967ab7fc2ea5f5dc7c4857a1e79a.resource, (An invalid object handle was used. )
    Error: Cannot create FMOD::Sound instance for resource archive:/CAB-067c967ab7fc2ea5f5dc7c4857a1e79a/CAB-067c967ab7fc2ea5f5dc7c4857a1e79a.resource, (An invalid object handle was used. )
    Error: Cannot create FMOD::Sound instance for resource archive:/CAB-067c967ab7fc2ea5f5dc7c4857a1e79a/CAB-067c967ab7fc2ea5f5dc7c4857a1e79a.resource, (An invalid object handle was used. )
    CreateBoundSocket: ::bind couldn't find an open port between 12877 and 12877
    SteamAPI_GameServer.Init() failed.
    Closing network connections...
    Abort running Threads: 1[code]
    dlete old map? or save? and where i must paste two config files?
     
    Last edited by a moderator: Sep 18, 2016
  6. nothing is working for me can someone plz help
     
  7. Hello,

    Every workshop map has a specific ID, it is usually specified in the description.
    However, if the ID isn't specified - you can easily copy it from the workshop's URL, for instance:
    Code:
    https://steamcommunity.com/sharedfiles/filedetails/?id=XXXXXXXXX
    In this case, the map ID would be: "XXXXXXXXX".

    Now, if you want to use a certain map on your server, you have to insert its ID in your server configuration file:
    Code:
    w-MAPWORKSHOPID;
    Let's say our map ID is: 12345679, to use it on our server we'll add the following command to the config file:
    Code:
    w-123456789;