Hello,
At Oxide build 2.0.2089 It seems like even after you make /unload "name" plugin keeps running even it shows Unloaded at oxide logs.
Fixed HurtworldPlugin commands work after being unloaded
Discussion in 'Hurtworld Discussion' started by Vinerra, Jun 25, 2016.
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Wulf Community Admin
Please upload your oxide/logs and provide a bit more details such as what plugins you tested, etc.
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Unloading ExtTeleport:Screenshot
Ingame:Screenshot
After Unloading :Screenshot
Plugin is Still Running : Screenshot
I demonstrated only ExtTeleport but it also happens with every other plugin :
Plugin List: Screenshot
Simplified GameLog.txt : hastebin
Oxide Log : hastebin
Server Status : Screenshot
Some Info about Startup Confg:ScreenshotLast edited by a moderator: Jun 28, 2016 -
Could be an issue with UnloadPlugin() method at OxideMod? Removing plugins from the server \oxide\plugins directory also doesn't unload them, only when server restarts.
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Wulf Community Admin
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Wulf Community Admin
So far I haven't been able to reproduce this at all. The only thing I can think is if one of the plugins used a static method which will always stay loaded once loaded.
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I use the latest oxide build for oxide that can be downloaded here at oxidemod.org. Oxide build 2.0.2094 -
Wulf Community Admin
The only other thing I can think of is that you may be using a plugin that is somehow doing something nasty to cause things to cache. -
I'll watch the euro match now, when I get home I'll remove all plugins and test only ping or fly.
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@Wulf from my tests I can say that only Universal Plugins can correctly unload. I tried Ping, PlayerInformations, AutoDoors and they all unload properly (can't use commands after).
I tried a huge variety of Hurtworld specific plugins and they all don't unload properly (can still use commands after Unload Sucess Message). -
Wulf Community Admin
/machines is the command for StartMachines, works fine until unloaded. -
StartMachine.cs
Code:class StartMachine : CovalencePlugin
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Wulf Community Admin
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Wulf Community Admin
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Wulf Community Admin
Should be fixed in an upcoming build soon.