Hey all, I'm looking for a plugin that gives you gear when you login and every time you respawn, Currently using starter packs but everytime I login I keep getting loads of crap that i dont need as a admin, what other options are there?
Rust Gear on login and respawn
Discussion in 'Plugin Requests' started by iDan, Jun 5, 2017.
-
-
-
So how do I set this up? When each player logins in I want them to already have gear without having to do /kit " "
and each time they die and spawn the same. -
-
-
What you don't understand while reading this part ?
How to create kits:
1) Empty your inventory
2) Add in your inventory the kit that you want players to have (blueprints, weapons in the belt, armors in the clothing, etc)
3) use /kit add "kitname"
4) set the options via: /kit option1 value1 option2 value2 etc
ex:
/kit items max 10 cooldown 3600 description "Every hour kit, max usage: 10" -
I fully understand thanks, I think you misunderstand what I am asking you.
I already have kits in place, I want the player to start with a kit when they spawn, and have a fresh kit when they respawn.
What don't you understand while reading my question? or would you like it in a more condescending manner? -
What about autokit part ?!
Also I think you can find what you want by searching in the official plugin overview -
-
God assisted guy spotted...
Use the fucking command on the default kit named autokit... -
-
autokit:
1) /kit add "autokit"
2) /kit authlevel 2 hide true => this will set the kit only manually redeemable for admins, and hide will hide it from the list in /kit.
3) /kit items => this will copy the items in your inventory to set it as the new kit. you don't need to do it seperatly you can do it in the previous line: /kit authlevel 2 items hide true
Is it really that hard?
It goes on.
Custom AutoKits:
***Will only work if autokit^^ isn't configured***
-->If you have an autokit, delete it '/kit remove autokit'
The nice benefit to using Custom AutoKits over the traditional autokit is a few things...
1. Priority Kit Giving ... so kits configured in the Config File (kits.json in config folder) are given a "number index".
Example Code:
Code:"Custom AutoKits": { "0": "VipSpawn", "1": "VeteranSpawn", "2": "BasicSpawn" },
2. I added checks for permissions, uses, and cooldown. So this means, if a player has permission Kits.VipSpawn and Kits.VeteranSpawn and Kits.BasicSpawn he or she will be eligible for all (3) Custom AutoKits. So if the player respawns and gets the VipSpawn and it has a 5 minute cooldown, then if that same player dies within 5 minutes he or she will instead be given the VeteranSpawn... this same logic works with uses..
So taking the same example if VipSpawn has a 3 use max, after the 3rd respawn the player will then be given the VeteranSpawn instead because there are no "uses" left for the VipSpawn.
This should really add some customization to the "Respawn Kit" feel people are looking for.