1. How to force players in a finished event to join the next. ?

    I have tried EventManager.JoinEvent(player); when a new game is open.

    but i cant seem to get it working:
    error CS0103: The name `player' does not exist in the current context
    Error while compiling: EMInterface.cs
     
  2. It is because you are not passing the JoinEvent method a BasePlayer.

    You need to somehow obtain the player you want to force rejoin the event to then use "EventManager.JoinEvent(player);"