How to force players in a finished event to join the next. ?
I have tried EventManager.JoinEvent(player); when a new game is open.
but i cant seem to get it working:
error CS0103: The name `player' does not exist in the current context
Error while compiling: EMInterface.cs
Force rejoin event
Discussion in 'Rust Development' started by Wizard the Lizard, Aug 4, 2017.