Fishing

Allows players to use weapons to fish ingame

Total Downloads: 6,465 - First Release: Dec 20, 2015 - Last Update: Jul 13, 2018

5/5, 24 likes
  1. Biggest thing is, there is only one setting that really determines the default Chance of catching a fish. (other than modifiers)

    Code:
      "_Global - Default Chance to catch SOMETHING  ": 10,
    All the other chances are chances of What type of fish it will be, or what type of treasure only when something was caught using the Default Chance above.

    Now. the selling of fish for scrap is another thing. Maybe a possible fish market conversion I can add? or something.
     
    Last edited by a moderator: Aug 6, 2018
  2. Well, What I have done, is created a huge fishing town, docks, shops signs... so people can catch fish, and bring them to the shop and sell fish for scrap.. 1 fish equals 1 scrap.. 10 fish equals 20 scrap, 100 fish equals 1000 scrap. But I don't know if catching 100 fish is equal to or better than busting barrels to get 1000 scrap.. I think it would take longer for you to fish 100 fish and sell for 1000 scrap than it would to but barrels and collect 1000 scrap... im testing it out. and people are lovin it.. and im collecting fish in my vending machines.. but I don't know how it equals out to busting barrels or collecting scrap from in game things. I do think the fishing needs an SLIGHT increase in probability... but not much..
    [DOUBLEPOST=1533593637][/DOUBLEPOST]Wow... players just told me its FASTER to fish than search for scrap... so...I dunno.
    I think I have my vending set at 1for1......10for20....30for80...100for500....150for 1o00.... something like that
    [DOUBLEPOST=1533593713][/DOUBLEPOST]It took me forever to get 100 fish... but I don't know how much longer it would have been to bust barrels to get that same amount of scrap.
    [DOUBLEPOST=1533593919][/DOUBLEPOST]Your Mod is awesome.. Only thing is you should figure out how to cast fishing pole with left mouse click.....and real animations of fish underwater...but that stuff may be totally out fo your control.
     
  3. Code:
    Failed to call hook 'OnPlayerAttack' on plugin 'Fishing v1.4.1' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.Fishing.OnPlayerAttack (BasePlayer attacker, HitInfo hitInfo) [0x0012f] in <9a80298fd04540e38ade8218852da1b2>:0
      at Oxide.Plugins.Fishing.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0024b] in <9a80298fd04540e38ade8218852da1b2>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e5ac390771dc411395a594de571775c7>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <fc2b4388d9974d719a0972b08cea0f17>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <fc2b4388d9974d719a0972b08cea0f17>:0
     
  4. Same errors popping up in my console. Did you find a fix for this? Thanks
     
  5. Hey everyone, once the migration over to UMOD is completed and this plugin is over there, I will have the update I have ready posted up for you guys. I hope it fixed most of the immediate issues. :)