I would like to know how it is possible to edit a players inventory as I've never done that... Just like giving items, taking items and also what I would propably need is to use this "isBlueprint" Boolean which I just found in the decompiled data, to change a Blueprint to a normal item or the other way around.
Solved Editing players inventory (LUA)
Discussion in 'Rust Development' started by LaserHydra, Apr 13, 2015.
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All information you should need is in this thread.
http://oxidemod.org/threads/item-ids-from-blueprints.6509/#post-61441 -
[DOUBLEPOST=1428954192,1428946421][/DOUBLEPOST]How am I able to check if someone has an item?
Code:local targetInv = targetPlayer.inventory if targetInv
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