If so, given a server with average expected hardware, how many would cause issues? Does frequency of execution of a timer have an effect?
I'm not an overly experienced programmer, so I've really got no frame of reference to judge these things. I do need to use them, though - so I've got to be aware of potential dangers.
Solved Do timers have a potential to cause tangible lag?
Discussion in 'Rust Development' started by rotten, Aug 28, 2017.
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Not really, obviously you should destroy timers and such though, over time it's not good to accumulate a ton, while the performance impact may be minimal if any it's still best to be efficient.
Code:var timer = timer.Repeat(3f, 0, () => { Puts("Hello world!") });timer.Destroy();
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Thanks for the answer! -
Wulf Community Admin
Last edited: Sep 8, 2017 -
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Wulf Community Admin