I've run into a need to spawn entities that are there, (so I can do stuff with them and move them around and stuff) but don't have a prefab. Sorta like an empty standin for a prefab.
Is this possible? Am I misunderstanding the process?
Thank you in advance!
Creating entities without a prefab?
Discussion in 'Rust Development' started by rotten, Sep 1, 2017.
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Every "entity" generally has a prefab. maybe if you describe what your trying to do a bit more i could help as i don't really understand your goal
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Thus far I've constructed the center mass part of the Caretaker, attached it to a dummy player (players have a nice looping "breathing" animation) and wrote some basic physics for it. I need to figure out the modularity now.Attached Files:
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[DOUBLEPOST=1504270843][/DOUBLEPOST]Figured it out! A flair!