You can do the same in one line. Ah I see what you've done, ok.
Code:player.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
Rust Craft any item at anytime
Discussion in 'Plugin Requests' started by FTM, Nov 19, 2016.
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player.inventory.SendSnapshot();Last edited by a moderator: Nov 26, 2016 -
So, does anyone want to put this into a plugin for me? xD
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Last edited by a moderator: Feb 27, 2018
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Last edited by a moderator: Nov 30, 2016
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you can always kill the entity after player die
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when im loading this plugin i get this error ?
[Oxide] 16:59 [Error] Error while compiling CreativeCraft.cs(16,16): error CS0128: A local variable named `item' is already defined in this scope
EDIT.
Found out why.. tryed to add more stuff than just the wood.
how do i do that ?Last edited by a moderator: Jan 3, 2017 -
I have no clue what I'm actually talking about, but worth a shot? lol. -
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DylanSMR knows how to do this, I've seen him make this feature for admins only.
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Hello, sorry for bump, after test:
Code:Error while compiling: CreativeCraft.cs(20,44): error CS0246: The type or namespace name `PortalPlayerHandler' could not be found. Are you missing an assembly reference?
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Ok thanks...