Now the cars are bugged can't drive and exit from car, lol - that update...
Fixed Can't drive/exit any vehicles
Discussion in 'Hurtworld Discussion' started by ★ OFFSET ★, Apr 22, 2016.
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Wulf Community Admin
Have you test it without Oxide?
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Code:
at CharacterMotorSimple.Simulate (Single time) [0x00000] in <filename unknown>:0 at NetMovementServerPlayerOwned.Tick (Single tickSize) [0x00000] in <filename unknown>:0 at NetworkEntityManagerPlayerServer.Tick () [0x00000] in <filename unknown>:0 at NetMovementServerPlayerOwned.ReadClientUpdate (Int32 messageTime, .InputControls& input, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at NetworkEntityManagerPlayerServer.C (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at PlayerServerRPCRouter.C (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at Struct7.method_1 (System.Object object_0, System.Object[] object_1) [0x00000] in <filename unknown>:0
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Wulf Community Admin
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Without oxide working good. So problem is on oxide side.
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Wulf Community Admin
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MEGA -
Wulf Community Admin
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With oxide my logs are spammed with this error:
Code:(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)Failed to invoke Method PlayerServerRPCRouter:C with 2 parameters: 168, 181, 1, 1, 67, 38, 145, 111, 76, 1, 0, 0, 0, 0, 0, 41, 233, 238, 189, 244, 100, 62, 191, 112, 129, 40, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , Sender: Player Client (5), timestamp: 4296.998 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidProgramException: Invalid IL code in CharacterMotorSimple:SimulateVehicle (single): IL_0130: ret at CharacterMotorSimple.Simulate (Single time) [0x00000] in <filename unknown>:0 at NetMovementServerPlayerOwned.Tick (Single tickSize) [0x00000] in <filename unknown>:0 at NetworkEntityManagerPlayerServer.Tick () [0x00000] in <filename unknown>:0 at NetMovementServerPlayerOwned.ReadClientUpdate (Int32 messageTime, .InputControls& input, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at NetworkEntityManagerPlayerServer.C (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at PlayerServerRPCRouter.C (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at Struct7.method_1 (System.Object object_0, System.Object[] object_1) [0x00000] in <filename unknown>:0
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Wulf Community Admin
Fixed it locally, pushing a fix out shortly.
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Maybe because the file weighs in at 53 MB ? -
Wulf Community Admin
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Wulf Community Admin
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Code:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Operation is not valid due to the current state of the object at System.Collections.Generic.Queue`1[IProjectile].Peek () [0x00000] in <filename unknown>:0 at System.Collections.Generic.Queue`1[IProjectile].Dequeue () [0x00000] in <filename unknown>:0 at BowItem.FireServer (.EquippedHandlerServer handler, .BowItemEquippedState state) [0x00000] in <filename unknown>:0 at BowItem.UpdateEquippedServer (Single delta, .ItemInstance itemInstance, .EquippedHandlerServer handler, .InputControls& input, Int32 slotNumber, Boolean gearSlot) [0x00000] in <filename unknown>:0 at EquippedHandlerServer.Think (Single tickSize, .InputControls& input) [0x00000] in <filename unknown>:0 at NetworkEntityManagerPlayerServer.Tick () [0x00000] in <filename unknown>:0 at NetMovementServerPlayerOwned.ReadClientUpdate (Int32 messageTime, .InputControls& input, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at NetworkEntityManagerPlayerServer.C (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at PlayerServerRPCRouter.C (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at Struct7.method_1 (System.Object object_0, System.Object[] object_1) [0x00000] in <filename unknown>:0
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Wulf Community Admin
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Anything we could do to stop this happening in future @Wulf?
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Wulf Community Admin