A hook on BaseEntity.SV_OnRPCMessage would allow us to override some of the base game interactions that would currently not be possible.
For example:
We could make it so chairs have no collision but also can be mountable (currently this can not be done as the "CanMount" check checks for collision first)
I am attempting to use the Oxide Patcher to get this done myself as a proof of concept, having a little issue but will post with some example uses if I get it.
Can we add a hook to BaseEntity.SV_OnRPCMessage?
Discussion in 'Rust Discussion' started by Mirajorino, Nov 22, 2017.